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Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
Mike Nelson wrote on Tue, Jan 14, 2003 05:50 PM UTC:
I wonder if a game could be devised where you could pocket any piece
execept the king, but there was a cost.  For example, using the beginner's
piece values, perhaps in order to pocket a piece, you had to sacrifice 1/3
of its value. This would give:

Pawn = free
Knight or Bishop = pawn
Rook = 2 pawns
Queen = 3 pawns, Knight, or Bishop

Non-material costs could be used instead (double move for enemy, etc.)