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On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Oct 15, 2008 09:10 AM UTC:
Chinese Chess (XiangQi) is immensely fun. By the way, my Zillions implementation plays a much stronger game than the standard implementation:
http://hem.passagen.se/melki9/chinesechess.htm

But it's hard to compare apples and pears. To compare with warfare lacks relevance, I think. Chinese Chess is very technical, and that's probably why the Chinese have devised the simpler Jungle game (Shou Dou Qi). It is a stepping stone in teaching XiangQi:
http://www.chessvariants.com/other.dir/animal.html

Comparatively, a less technically skilled player can survive much longer in Fide-chess, whereas the XiangQi game would soon end in catastrophe. I have played much Fide-chess and I did acquire an Elo rating, too. But I always experienced it as frustrating, due to the lack of action and creativity. Hour upon hour of wood-chopping, moving pieces around, planning and waiting.

XiangQi is very different, it's action from the first move, and then it's threat upon counter-threat, and little ingenious traps, followed by mate, usually before the fortieth move. Chess, on the other hand, is more manysided. Sometimes play is slow and strategical. Sometimes it's brutal and tactical. And sometimes endgame criteria take over. But it is a little tedious, and now it suffers routinization due to theory development and computer power. So it is not the perfect game, contrary to what many people think. 
/Mats