[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment[Subject Thread] [Add Response]je ju wrote on 2008-10-14 UTCBased on rankings current as of the start of the tournament, each group looks like this: Top group, playing for the PotLuck2008 Title! Charles Birds (vs Graeme) Stealth (vs Joe ), Titans (vs Carlos) Joe Atlantean (vs Charles), Grand (vs Carlos), Lemurian (vs Graeme) Carlos Falcon (vs Joe), Hole (vs Graeme), Wormhole (vs. Charles) Graeme Circular(vsCarlos),Modern Courier(vsCharles),Save/Standard (vsJoe) Second Tier, playing for pride and a can of corn*. George Altair (vs Juan ),JacksWitches (vs Jeju),Rococo(vsDonut) Jeju Eight Stone (vs George ),Racing (vs Donut), Wuss II (vs Juan) Donut Hammer (vs Jeju), Korean (vs Juan), Rollerball (vs George) Juan Bachelor (vs Donut), Hostage (vs George),Switching (vs Jeju) *In order to receive the prize, one must appear in person at a designated location, which shall be so designated at the completion of this tournament. If anyone has the talent and time to make this part of the schedule (round two, not the can of corn collection part) into a chart of some sort, as Graeme so ably did last time, that would be appreciated. Carlos will offer to assign the games and get them started when he has time. Once he does that, game on. If you find any time goofs in the game settings, report them to Carlos and he should be able to restart the game. (copied and pasted from 3rd courier tournament page, written by Fergus) Time Controls Game Courier has very versatile and sophisticated time controls, and these will be used to time all games in the tournament. Details on how time controls work can be found in the User's Guide. The same time controls will be used for each game. Here's what I propose to use: Pace: 4 moves per week Spare Time: 14 days Grace Time: 24 hours Extra Time: 8 hours Bonus Time: 6 hours for moving within 24 hours Tie-Breaking If two players attain the same score, ties will be broken by the following methods in a topdown order: Buchholz / Solkoff method (Compares scores of all opponents defeated by tied players.) Sonneborn-Berger (Compares scores of all opponents defeated or tied with tied players.) Number of Wins (Wins count as 1, ties as nothing.) Most Blacks (Whoever has won more games as the second player wins the tie.) Good luck to all! Any problems found in any of the above, let me know. Note to Rich: Based on how long round one took...can't imagine there's any way we'll have this wrapped up in calendar year 2008...at least not the top tier.