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Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Jul 17, 2008 07:49 PM UTC:
Gilman's 2004 Comment delineates the 37-degree, 53-, 90-, 127-, and 143-degree turns, or changes of direction, all the possible Crooked Nightriders from Fairy Chess problems can make. Seven different Nightriders and King fill the eight back-rank spaces in the ''study game.'' Well-explained by Knappen, who invents the last ones in 2002, there is also inventoried by Knappen 135-degree-turning Rose, standard Rose (circular Nightrider) 45-degree-bent, frequented by Betza but known before. Quintessence, or essential Nightrider, can be thought of as along successive Camel steps.