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Piece Values[Subject Thread] [Add Response]
gnohmon wrote on 2002-04-12 UTC
'First off, it is quite interesting to instead of picking a magic number as the chance of a square being empty, calculate the value for everything between 32 pieces on the board and 3 pieces on the board. Currently I'm then just averaging all the numbers,' I've done that, too. The problem is, if the only reason you accept the results is because they are similar to the results given by the magic number, then the results have no special validity, they mean nothing more than the magic results. So why add the extra computational burden? If, on the other hand, you had a sound and convincing theory of why averaging the results was correct, that would be a different story. 'This concept seems to be directly related to distance.' Actually, I think I'd call it 'speed'. I'm pretty sure that I've played with those numbers but gave up because I couldn't figure out what to do with them. Maybe you can; I encourage you to try.