[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Aberg variation of Capablanca's Chess. Different setup and castling rules. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]H.G.Muller wrote on 2008-05-02 UTCFairy-Max is already able to play most Chess variants, and WinBoard protocol already supports those variants. Many engines are now able to play Capablanca-type variants under WinBoard protocol, some of them quite strong. But as I already have accurate piece values, and my engines seem to be significantly stronger than the competition in any Chess variant I have bothered to configure them for, there is no incentive whatsoever to do as you say. First build an engine that beats mine, then I might worry when apparent misevaluations of a position correlate with the presence or absence of certain pieces. I have no interst in convincing anyone to use my empirically derived piece values. On the contrary, if engine builders want to insist on using guessed piece values that make their engines play losing Chess, I only applaud it, as it means my engines will remain the best forever. If someone wants to prove that there exists a set of piece values that works better, I encourage them to do it (and then I mean by play-testing, rather than idle talk or fanciful numerology). I am not going to waste my time on such a wild goose chase.