[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Great Shatranj. Great Shatranj. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]H.G.Muller wrote on 2008-04-23 UTCI like this game design for the consistently applied logic: Like in Chess, where all 'long moves' are slider-like, here the long moves are jumps over a 1-step target in the same direction. I would have chosen different names for the pieces, though, to stress the connection with their sliding counterparts in Capablanca Ches: F+W: Commoner D+W+N: Deputy F+A+N: Acolyte D+W: Turret F+A: Choir-boy I don't understand why you keep the 'baring the King rule', though. In Shatranj this rule is sorely needed to decide games, as almost none of the pieces have mating potential, and Pawns promote to the near worthless Ferz, of which not even a pair can checkmate. But there is no need for it here. Almost all your pieces have mating potential by themselves. The only exceptions (like in normal Chess) are the Bishop and Knight analogs, but also there FA+FA and FA+N can mate. And Pawns can promote to very strong pieces, that immediately decide the game.