[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]Rich Hutnik wrote on 2008-04-07 UTCThe next challenge, get this up to be infinite. You could also go with drops and gating that even add more pieces to it, and change when they come in, and create a reserve. One could also go with the idea of mutators that enter the game at different times. Did we even begin to discuss the board that it could be played on? We could even vary the boards here. So, he idea is mutators, shuffle, drops and gating, different pieces, etc... to end up with a different game. So, what else can be added to make it infinite? I believe to have this, is that ONE element that is infinite get added to the mix. This should be a practical element that can be implemented. May I suggest people also take this discussion to the Chess of Tomorrow project Wiki discussion to discuss going infinite? http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested This would fit under the Calvinball/Hericlitian Chess idea that it is possible for humanity, given endless time, to never play chess with the same rules twice.