[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]George Duke wrote on 2008-04-04 UTCUnlike Medusa in 'Pillars of Medusa', original, interesting piece Valkyrie has unique mechanism from year 2005. The own-pieces' Valkerie affects (moves) already being on board are similar to Roberto Lavieri's Altair pieces, also already on board, from year 2003. Most Altair types have the right to be dropped along a different rank, rather than O.R.'s back-path of Valkerie itself. [The longtime norm is not to introduce pieces by way of 'Gating', or 'Back-rank Gating', very good terms for the ideas. So, Gating is added element, or complication, for questions of priority. The Castling comparision is apt among the 'a' to 'e' definitions of 'Gating'. Castling is now-necessary encumbrance, complication, accepted widely in majority of CVs as making better play. Last couple sentences will eventually be developed at 'Gating' threads.] In further relevance to Odin's Rune: not fully analysed, rate it good, not too many piece-types and modestly paired, nice artwork, diagrams like 'What's the best move?'; obviously lots of time and effort involved here. But where happen to be the game logs?