[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]Mike Nelson wrote on 2002-11-30 UTCWizard's War should be quite playable with alternate armies--any three base pieces whose moves don't overlap should work. If you use pieces significantly weaker or stronger than the FIDE pieces I use, you will want to alter the 150-move limit. Wizard's War with different armies is a different question--it is quite a challenge to design two base piece sets which generate armies of equal strength. If anyone wants to try it, I would suggest a rule to keep the complexity down: When your Wizard captures an enemy piece resulting in the creation of a new piece, treat the enemy piece as its equivalent in your army. Example: You are using the standard WW army, your opponent is using an army with a BD as his Rook-equivalent. If your Knight-Wizard captures his BD, create a Chancellor, not an NBD.