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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Jan 23, 2008 07:43 PM UTC:Excellent ★★★★★
Nemeroth is about the most complicated Chess game made. What others are as complex in Rules, or Mutators? We have several specifically in mind to mention in follow-up by February. Nemeroth redeems itself in fascinating theme and Betza's legendary style. To play Nemeroth, as has actually been done by John Lawson and Ben Good (See sample games' articles), overseen by Betza himself, is another story. Playing Nemeroth requires activation of as many as 40 Mutators at once, in first approximation. So many Mutators activated have bearing on our '91.5 x 10^12...' Comments, where we develop CV Rules-sets mounting in number towards equality with number of atoms in Earth, the Solar System, eventually the Universe. Anyone can make up a CV in few minutes, as Pritchard points out in 'ECV', but some are far better than others. Few individuals have knack of Betza; the worst of the others mostly just rearrange known quantities, then often relying on self-promotion or outspokenness. Best CVs of all may be one-time inspirations of creative persons not bent on proliferation or willful designs for their own sake. Even Betza's very best may have been Chess-Unequal-Armies early on(1980). One exception in a great one is Rococo that they seemed just to work on for long time until getting it right. I invented and finished(as it turned out) Falcon Chess in an hour talking to friend Vera Cole, but now 15 years after December 1992, still fine-tune priority of choices for the most desirable starting arrays. Can complicated CVs actually be played strategically? We restrict Mutators activated and interacting to 32 in number in the cumulative tallies at '91.5 Trillion...' Necessary follow-up Comments for both articles, Nemeroth and 'Falcon 91.5 Trillion...', will show this great Nemeroth itself more complex than any of ours counted there. In fact, no one has analyzed fine Nemeroth fully by piece-types, power density, and its triple win conditions, as we intend full Game Design Analysis. Also, questions (Comments) by Ingrid Lael on the compulsion to flee 'Ghasts', and the other Commenter's only this month are yet unanswered.