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Dragon. Missing description (9x15, Cells: 135) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sat, Dec 15, 2007 01:12 PM UTC:Poor ★
Although my eventual rating matched my initial instinct on reading this
page, I did take time to try and look at the game in more depth. At one
point I wondered whether it was an elaborate spoof of some of the more
theme-heavy variants, particularly as I have been accused of the same with
Sultan's Elephant Chess - and the article featuring my own Forest and
Storm pieces was due to be updated (the latter are now deferred to a later
article). Replies to comments, however, showed no hint of a sense of
humour, so I had to assume that timing is coincidental and take it
seriously.
	So taking it at face value, I have to say that the variant is so badly
presented as to impair playability. On reaching the start of the Pieces
section, I found a paragraph for each piece, but these said nothing of its
move. Instead they just described the physical and emotional nature of the
character represented by the piece. Only after wading through all that,
and yet more waffle about alchemic elements, are there any details of how
pieces actually move. How unlike my Armies of Faith series, rooted in the
four core Occidental pieces, with background to the name (a single-word
name in most cases) of each extra piece in a few clearly italicised
sentences at the end of the piece paragraph. Dragon may be a playable game
but frankly I haven't enough time online to find out.