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Zero Relay Chess. Pieces can occcupy the same square and then relay their powers to each other. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Oct 19, 2007 12:13 AM UTC:Good ★★★★
Fewer than 0.2% of CVs permit any sort of multiple occupancy. Here is another one by Betza himself, besides Falling Off. Capture is normal unlike Falling Off(which careens), and logically there can be multiple(usually two- if not just one-) capture. Zero Relay has only same-side multiple occupancy conferring relay power among the pieces there then to move or capture away from that square. Always own severe critic, Betza makes his longest section how to solve problems alternatively in the Rules of ZRC. Betza's 'Rule Zero', something different from the (happenstantial) name of the game under review and generally applicable to almost majority of CVs, has fallen into disuse. Rule Zero was important when games mostly spun off standard mad Queen 64-square, not today's potpourris and amalgams. Actually a typical Betza write-up is a family of games, not just one but a dozen or hundreds when factoring the variations thoughtfully brokered.