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The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Sep 29, 2007 06:52 PM UTC:
Among most of those with whom I've playtested this game, there is an impression verging on consensus that the Black Ghost is too powerful, that it more than overcomes the first move priority. The idea though is still a very nice one.