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Truly a fascinating idea! I do agree with Abdul-Rahman that it needs to be toned down a bit, but I think with a little work this idea is a clear winner. And it leads me to speculate about 'Invulnerable Chess', where a piece cannot be captured if it is guarded more times than it is attacked. First thoughts are that the game would be very drawish. What sorts of pieces, board size and other things [like relayed move/capture powers] would it take to make that game playable?
Very, very nice, Charles.