[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment TAXI: The Nuclear C.a.B. Chess Game. Missing description (7x9x2, Cells: 45) [All Comments] [Add Comment or Rating]Joe Joyce wrote on 2007-09-17 UTCOr is the phrase 'well struck'? As far as the number of squares actually in the game, I feel a certain amount of ambiguity is good for the soul. I was quite happy to see Doug Chatham's ambiguous square count turn up in the contest. As for the possibility of allowing the 2 taxis, with or without passengers, to end a move orthogonally adjacent to an edge board square, well, the board was modelled after a [poor] map of Manhattan, which is surrounded by water. In fact, when the 45 square contest never materialized, I considered adding 3 7-square rows to the middle of the board, changing the one black and one white taxi [remember Black and White Cabs?] to two Checker[ed] cabs, usable by either side if empty and callable, and calling that variant 64 [not 66] square Manhattan Taxi Chess, since the board would more closely resemble that poor map of Manhattan. This concept precluded me from even thinking of your idea, Charles. It is a perfectly viable optional rule, however, and does fit in well with the 45 square theme. Thank you for pointing it out. Grin, shows how blind a theme can make you in design.