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Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Thu, Nov 14, 2002 05:42 PM UTC:
Thank you for the insights.  The game will require a lot more play before I
go monkeying too much with it.  The piece values are very, very hard to
tie down.  I don't see occasional unbalanced matchups as a problem, since
experimenting with new armies is what it's all about.  But a piece,
especially a higher-priced piece, that is markedly over- or under- priced
will be a Bad Thing in the long run.

The Teleporter was picked in part because of that anti-positional nature. 
It made a very different, divergent piece, which in my version is also a
color-changer like the orthodox knight.  (And pieces starting with T are
not commonplace.)  Zillions finds it hard to handle, but the astonishing
mobility has its uses.  Its price is, frankly, the most likely to change
with experience.

I finished a Zillions-vs-Zillions round-robin between the eight armies
supplied in the ZRF.  A crosstable and notes will be up in the next few
days.  Marshal Immobilizer and Varan Unicorn armies tied for first at 5-2;
last place was 2-5.  White scored 15.5-12.5.

MI army: XSEMZ-IAZWS

VU army: VHEDD-JJEHU