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Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, May 16, 2007 08:33 PM UTC:
Peter, thanks for the observations and game references regarding jumping captures. Despite that, I doubt very much that DPC will be drawish. With 2 King movers, 2 Knights, 8 pawns per side (which can promote), plus 2 orthogonal repeat-jumpers and 2-diagonal repeat-jumpers--- well, I can't help but to think this has to be much more tactical and strategical than checkers... and also I think draws will be rare. I think one is far more likely to get draws in Shatranj, than in this game... but I will wait and let game results speak for themselves. Again, many thanks for the information.