The site has moved to a new server, and there are now some issues to fix. For example, it looks like you can't post comments. I will look into that in the morning.



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Chess with Ultima, Rococo and Supremo Pieces. A series of variants with the Orthochess array transplanted to a 10x10 board and various exotic pieces added. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
M Winther wrote on 2007-05-14 UTC
I have created a new Zillions program of Dekle's Coordinator Chess. This is much better than the implementation in Chess-with-Ultima-pieces (although the other variants might be quite good). In the latter implementation the Coordinator is underestimated, and the openings are monotonous. My new algorithm is more effective, I think. The result is that my new Coordinator Chess seems to win every game against the old version. To get Zillions to correctly evaluate the pieces is imperative because otherwise one gets the impressions that the variant doesn't work. In this case Zillions gladly accepts exchanging his Coordinators for light pieces, which leads to a strategically lost game. By my new implementation I have shown that Coordinator Chess is a very interesting variant, which works very well. It's important to make proper implementations of game variants, otherwise one is doing the variant a disservice while it seems like the variant is bad. Zillions programmers should know that it's often wortwhile to reprogram variants that have already been implemented.

So the Coordinator is an interesting piece. It's becoming more and more obvious that we need an Encyclopedia of Chess Pieces, to complement the Encyclopedia of Chess Variants. Someone should shoulder this work. Incidentally, my bifurcation pieces are not more difficult than the Coordinator. I have simplified the Hoplit and the Doublebarrel, because they were somewhat problematic.
/Mats