[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Fantasy Grand Chess: Dwarven Army. Dwarven Army. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]David Paulowich wrote on 2007-05-06 UTCA while ago I dreamed up the War Horse, moving  like a Wazir  like a Ferz  like a Wazir to an empty square, followed by an outward Ferz move  like a Ferz to an empty square, followed by an outward Wazir move. NOTE: Horse (Mao) in Chinese Chess =  and Moa in Fairy Chess = . More powerful than my piece is Peter Hatch's General [W2F2nN], moving to 8 more squares. Going to the same squares is Adrian King's Hawklet, which moves like a 2-step Commoner [WF]. This piece has the advantage of taking 3 different paths: e2-d3-e4, e2-e3-e4, e2-f3-e4. The first and third paths are 2-step Ferz moves, which can also be used by the Priest [F2zF2]. Recently I have designed games using the Priest, under the name War Elephant. Note that Peter Hatch does not imply that his General includes all the features of his Priest. Most powerful of all is the Lion from CHU SHOGI.