[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) [All Comments] [Add Comment or Rating]Abdul-Rahman Sibahi wrote on 2007-03-25 UTCGood ★★★★My first impression about this game was the Camel's move. I believe if it was augmented as the Knight was, that is making a (3,1),(2,2),(4,0) leaper called the ENDCAMEL or something, would make things easier to memorize. The Endcamel is more mobile than the Endknight, yet color-bound. It's also less awkward than the original Camel. What do you think ? (I might come back with more thoughts later.) PS. I can see why you chose the Dicamel; it's the Endknight on the diagonal matrix. PS2. My apologies, I see you already have invented the Endcamel and called it the Endcaribou.