[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Traitor Chess. Some of your pieces are traitors and can suddenly be controlled by your opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]pepperbeard wrote on 2006-11-12 UTCAverage ★★★A while back, some friends and I brainstormed a variation we called Machiavelli Chess: Before play begins, each player randomly determines which of his opponent's six nobles (bishop, knight, and rook on kingside or queenside) he has subverted, but doesn't reveal it until he uses a turn to turn the coat of that piece. Then, he assumes complete control of it. The general consensus was that immediate checkmate by turncoat not be allowed. ('The knife in your kidney is held by your most trusted associate.') It's necessary to distinguish kingside nobles from queenside. For face-to-face games, my idea was to paint a red stripe around the base of each queen and each queenside noble, which wouldn't interfere with using the set for orthodox play. A distinctive band could be used to mark the turncoat. Dice or chits could be used for the random selection. Another rule we discussed fits with the 'Machiavelli' designation: The king can escape check by eliminating one of his own pieces that blocks his path.