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3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Fri, Nov 10, 2006 06:07 PM UTC:Good ★★★★
This is a very interesting-looking game. [You might want to clean up a
couple typos, though.] I'd love to know how it plays. It looks like it
begins almost in mid-game with the pieces so close; and with a starting
piece density of 80%, it's a good thing pieces can only move 1. It's
tight; of the 45 squares, only 3 allow a piece its full range of movement.
A very tricky piece of design: something necessary if you want a good game
with so few squares. You compensate for the limited number of squares by
an almost outrageously high starting density, and by having all your
pieces move only 1. Radical. You've certainly pushed the game to a limit.
Any possible white first move and black reply puts both pieces en prise.
Are there forcing moves available to either player that provide an
advantage? What is the range of options in this game? I'd really enjoy
trying a game of this. If it works, the game as well as the initial
concept would be excellent. As someone interested in short-range pieces, I
have to commend you on an excellent idea here. You have presented a pretty,
almost puzzle-like game. I hope it plays like it looks. [And it's nice to
know I'm not the only one with a 45-square chess variant languishing
somewhere in a corner, waiting for Hans to get younger.]