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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2006-09-21
 By M  Winther. Secutor ChessThis item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2006-09-21
 By M  Winther.. Introducing the Secutor piece, and new collision-capture, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
M Winther wrote on 2006-09-22 UTC
How about thanking me for the work I put down, instead? I decided to abandon this forum to avoid being hacked on. Obviously it didn't help. In fact, I have lately been been using four board types: Gustavian, H-board, the 80-squared board, and the standard board. The reason why I link externally is because I cannot upload any files because of some error. Even though I have created many new interesting pieces this is regarded as so unimportant so I shouldn't be allowed more than one little external link page. It is astoundingly ungenerous! I do not simply add a new piece to a board arbitrarely. All my variants have been tested to create the setup which is the most strategically many-sided. Many setups simply don't work. I have also created new graphics. I have introduced these pieces in a regular piece context so it's easier to get a feel for them, and decide upon the piece-value of the new piece. All the games have a different character, and they work very fine. My idea is that the new pieces can later be inserted in other more unusual contexts, with several different piece types. Namik Sade has already begun doing this work, in two new games, as far as I know. By using my programs you can decide whether you like the piece, and whether it's suitable in your own game construct. I have endeavoured to create pieces (I have discarded several) which function well together with the Western piece set. As their piece-value seem to rhyme with the traditional pieces, they can be mutually exchanged, something which greatly increases the combinative, and strategical, possibilities. I suspect this aspect has received too little attention in many game constructs. One should not simply add many pieces to a board without investigating their relations, in terms of value. The game could become cramped an uninteresting, because the pieces must often avoid each other, and the combinative and strategical possibilities are thereby reduced. Those people, like 'none' (a suitable name), who think that my games are not innovative enough, simply don't understand chess. What makes a chess variant interesting is what goes on *under* the surface, in terms of interesting combinations, endgame qualities, and strategical brainteasers. With these new pieces new forms of combinations are introduced to the chessboard, which have never occured before in chess history. Such aspects decide whether a game has original and striking characteristics, and not whether it appears, on the surface, to be innovative. If you create a game on a star-shaped board, for instance, and put many unusual pieces on it, this does not necessarily mean that it's a genuinely innovative variant. I am convinced that my variants are good games, but it should be possible to create even better games by introducing these new pieces in other contexts. That's for other innovators to ponder over. Moreover, it's likely that the new methods of movement, the bounce-movement, the collision-capture, two leg cannon capture, etc., can stimulate yet more piece-types. In Doublebarrel Chess I introduce practical new rules for introducing a pair of extra pieces to the standard board. My contributions should stimulate game constructors, and fairy problem composers, while people with inferiority complexes ought to shut up.