[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Optimum design of a Chess variant. Missing description[All Comments] [Add Comment or Rating]Larry Smith wrote on 2006-06-09 UTCThis does not determine whether a game is good or bad, only that it is different from another. And I know that the argument will be made that the Mad Queen variant could represent a standard by which to evaluate other games. But that is merely establishing a arbitrary baseline for comparison and doesn't determine whether the games being compared are good or bad. It could be argued that a game with very weak and very few pieces located on a very large field might represent a negative. But this evaluation would not take into account the in-game rules, such as Shogi drops. The only claim that could be made is that this formula is able to generate a given value for a game. The application of this value would probably be best in conjunction with other considerations of the evaluated game. I would be curious to see evaluation of Shogi and Xiang Qi in addition to the Mad Queen variant. Since these three might epitomize the best in Chess, their quantification and comparison may render some interesting methods by which to evaluate other games. Though these games may resist proper comparison since each have unique aspects.