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Separate Realms. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mike Nelson wrote on Fri, Sep 13, 2002 04:48 PM UTC:
Tony, thank you for your kind words about Separate Realms.  

In your first comment you mentioned the relative disadvantage of the King
in SR Chess vs FIDE Chess. There is a net disadvantage, but it isn't as
large as it appears at first glance, particularly in the endgame.  The SR
Rook, for example, is not only confined to 1/4 of the board, but also can
only threaten 1/2 of the board. So an SR Rook on b2 can never check an SR
King on e1 until it can make a realm-changing capture.

I am in process of doing some Zillions vs Zillions playtesting of Separate
Realms with FIDE Kings, and with Kings that can move orthogonally to
escape check (logically, this King should also be able to move
orthogonally to escape stalemate, but I don't know how to program this in
Zillions).