[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment The Black Ghost . Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage.[All Comments] [Add Comment or Rating]Antoine Fourrière wrote on 2006-04-06 UTCThis zrf gives a phony Ghost to White (which is captured when Black's Ghost is captured). Hence there isn't too much distortion in Zillions' evaluation. I have also added four extra setups with a White Ghost on c3, d3, e3 or f3 and a Black Ghost in hand (and another phony capturable Ghost to each, for evaluation purposes). Now both players have the same army, but White's development remains more hampered than Black's.