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Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Mar 16, 2006 05:10 PM UTC:
I have notice a trend to de-value games based upon their potential for
draws.  Draws are not, in themselves, a negative.  There is always the
potential for such to be judged according to material or position. So 
a player might obtain a draw, but might lose according to their material 
or position.

The draw  question should be whether a player might through a set of
specific moves force a draw from the start of a game, not whether any
potential draw is possible.  In other words, by achieving a particular
position on the field the player is able to prevent the opponent from 
ever achieving the stated capture goal of the game.

And as stated, a draw-ish game is not, by its nature, 'broken', it can
still be evaluated by material or position if the players desire.  Though
if it is possible to force a draw each and every game, the stated capture
goal might be considered inconsequential or at the least merely an
influence during the game.

I apologize to Gary for my rant.