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Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Mar 15, 2006 04:33 AM UTC:
This game seems too drawish; it is too hard to launch an attack and too easy to defend. The fact that three out of eight games played on Game Courier ended in draws seems to support this contention.

Here is what I would do to lower the number of draws:

  • Archers, in the interest of minimizing friendly fire, will not fire (capture) when on the friendly side of the river.
  • Archers can leap on to or off of the Troy horse any time, as part of their normal move.
  • Bridge builders can not capture nor be catpured. Any piece, friendly or enemey, can slide through the bridge builder as if the bridge builder was not there; it is illegal, however, to land in the square that the bridge builder occupies.
  • A bridge builder can not destroy a bridge that is adjacent to the opponent's bridge builder.
  • Bridge builders move like chess queens.
- Sam