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Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Larry Smith wrote on Sun, Jan 22, 2006 06:59 AM UTC:Good ★★★★
Very interesting idea!

You may probably better explain XOR for those who are not computer-savvy.

I'll try to summarize the XOR equation.  

If the capturing piece is A, the captured piece is B and the result is C,
then the formula will be expressed as A (+) B = C.

Thus:

If A = 0 and B = 0 then C = 0.
If A = 1 and B = 0 then C = 1.
If A = 0 and B = 1 then C = 1.
If A = 1 and B = 1 then C = 0.

0 represents the absence of a particular form of move, while 1 represents
the presence of the same.

A possible shorter form is to say that if a particular form of move is
present in one of the pieces, but not both, it will be present in the
capturing piece.  If a particular form is present in both pieces, it will
NOT be present in the capturing piece.

Then again, there really might be no simple way to explain. So the game
may be relegated to those who are already aware of its dynamics.

I have been developing a 15x15 Shogi game for the past two years.  It was
put on a back burner because there was really nothing special about.  But
the idea of applying boolean equations has now tweaked my imagination, 
and I may work this into the game. In that case, I might make it a 16x16 
game. ;-)