[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Joe Joyce wrote on 2005-12-23 UTCUm, let me try this again. This is a really great game. But when you're trying to say that and the designer has to defend himself from your excellent rating, you've probably done something wrong. My sincere apologies. My only excuse is that it was late and I'd taken several cold pills an hour before. Apparently for me, typing while sleeping is as dangerous as driving while sleeping. I was far too forceful in expressing some of my points. 'Maddening complexity' is one instance. I never actually beat my head against the keyboard (although if you look at the game, you'll see several spots where I wanted to) or even came close, except over some of my own errors. Hard as it may be to believe, I was trying to compliment the game, and encourage people to play it. I think it would make an excellent tournament game next time around. So, let me try this again. I do believe it is opening-sensitive, and here's why: 99% of variants have all their piece starting positions pre-determined, and the sides almost always mirror one another. Almost never does a piece on its starting square attack an opposing piece. SoT requires you to set up your own pieces as moves in the game. Now you have to work to balance the other guy's setup, and may wind up with a considerably different setup. This is an 'extra area', where players can gain or lose during setup. This can't happen in FIDE. But this is a bonus, making the game quite unique, to the best of my knowledge. It appears that playing through a number of openings would help you determine better piece placements. If one player makes significantly better piece placements, that advantage may easily carry through the game. I see this as a whole new area, you see it as 'much more opening variety'. I obsess over placements, counting squares a jamal or dabbabah can reach, trying to ensure that pieces can support each other; it's not necessarily simple for everyone. I always had trouble with free set-ups in wargames. It generally took me a few repeats of a game to have an idea of how to do the initial piece placement. And, of course, an opponent, knowing your preferences, can adjust his placement to disrupt yours. This helps make the game excellent, regardless of how it's seen. Finally, the 'Nice job'. That should have been 'Tremendous job'. I'm looking forward to playing this again. I want (need) to learn how to use the Trojan horse. It's an outstanding piece. As far as resigning too quickly, you had me good - you just got the 2nd rook, and controlled my back rank. I was hoping to start again, and play a much more even game, now that I have some idea of how placement and drops work. This game deserves a better test than I gave it so far.