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On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Dec 11, 2005 12:05 PM UTC:Good ★★★★
Interesting essay, with some author´s subjectivity in a few topics, but the 'artistic aspect' is left out without clear reasons. 'Beauty', 'plasticity' and other similar words are avoided, I know these are subjective aspects, but they are very important for many potential players, regardless they are suitable for being different from one player to another. Western Chess is a beutiful game, as Shogi, but the beauty is not only inherent to the rules, board size and pieces, but to the artistic quality of many games played or to be played, and this beauty is a mix of many aspects. Subjectively, any player can decide many times which game is more artistically valuable than other, independetly its opinion is not coincident with other. I can, by example, mention a lot of games 'artistically horrible', but it is my opinion, so I am not going to do that here.