[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment U12 Shogi. A new kind of large shogi game. (12x12, Cells: 144) [All Comments] [Add Comment or Rating](zzo38) A. Black wrote on 2005-09-12 UTCQuote:just a couple of questions, when you drop a pawn (cannot check king) you get another turn, but you don't say if that pawn can move again, next turn. i am guessing it can't, it would be a bit tough if it could. i don't understand where you say 'X=Star: Moves 1 space diagonally. When it captures, it says where it is and you get another turn.' do you mean 'stays' instead of 'says', meaning after 'star' captures, it cannot move next turn but another piece can? (same with 'i point'). Yes, I mean 'stays' instead of 'says'. And about moving the pawn you just dropped, I am not sure whether or not you should be able to, you can play both ways and see what you like. If you can move it, it should be too tough, because you can't drop pawns in the same column as your other pawns anyways... And about the 'star' or 'point' capturing, you can do the same thing, try both ways and see what you like. I was thinking you would be able to move with it again, but maybe you should be able to. I have never tested this game.. If you can play, you would see what works and what doesn't. And by the way, what else is missing, is if tiles can be invented with Japanese symbols.