[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Phi Chess with Different Armies. Missing description (13x8, Cells: 104) [All Comments] [Add Comment or Rating]Larry Smith wrote on 2005-07-18 UTCExcellent ★★★★★Since each player is allowed to choose their army, under pre-determined restrictions, they would be entering these games with what they thought would be their best chance at these games. The recommended restrictions are quite restrictive, others may opt for a little more lee-way. Generating those armies would be a great source of conversation between the players. How many simple sliders, how many leapers, how may leaper-sliders, how many compound sliders or leapers, etc. Given that there are 12 potential pieces(not including Pawns), players might opt for pairs and have six different types. But what would restrict them from having twelve different pieces? Nothing, if they both agreed. Another way to restrict the pieces would be to make a limited list of particular forms of movement, such as orthogonal slide, camel leap, diagonal step, etc. Then build the desired pieces from this list, under a pre-determined limitation for the various combinations. There could also be the restriction of a single move-type allowed for a single piece-type. In other words, once a move-type was selected for one piece it could not be assigned to another. Even after the generation of pieces, there is the initial set-up patterns. What restrictions might be applied, and would there really be a necessity? And what about the additional application of other rules, such as drops, spawning, shooting, etc. Their impact on these games staggers the mind. The potential for these games is astronomical. And I doubt very seriously that anyone would ever be able to properly quantify them all in their lifetime.