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Game Reviews (and other rated comments on Game pages)

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Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
meee wrote on Tue, Apr 9, 2002 11:14 PM UTC:Excellent ★★★★★
I thought this page was good becuase it gave you all the rules.  They wer
eeasy to understand and showed diagrams for furthur clarification

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 9, 2002 05:41 PM UTC:Excellent ★★★★★
Absolutely great, in coherence of theme and originality!

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 9, 2002 04:05 PM UTC:Excellent ★★★★★
This is something new in a way, or at least something not often done. It is a game where the two sides, while having the same movement, have different board topologies to deal with in the opening and midgame, and I think it an interesting idea. Now, if there was just some way to determine if it was balanced . . .

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Apr 9, 2002 03:45 PM UTC:Excellent ★★★★★
I've heard vague rumours that this game, or a game very much like it, is
still played at Miskatonic University...

The excellent rating applies to presentation and originality. I have not
playtested this game (yet). Truth be told, I'm not sure I *want* to! :)

Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 9, 2002 02:00 AM UTC:Excellent ★★★★★
When Nemoroth finally appears, you will be amazed by the piece called the
Wounded Fiend, and the distant resemblance to the Tron Queen.

There must be something in the air that makes people come up with similar
ideas at nearly the same time.

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 9, 2002 01:55 AM UTC:Excellent ★★★★★
A Pawn or piece must be attacked in order to be overprotected. I said that,
right?

'and dynamic' ... 'where checkmating the opponent could also checkmate
you!' means that the enemy K is defended several times (but of course not
attacked) so that when you attack the enemy K it becomes overprotected and
gives check to your nearby King. I could have made that clearer, right? But
you're correct, even the closest reading of this doesn't really say whether
it's recursive. Yes, why not recursive, gosh darn it and gosh darn it
again?

If you could overprotect an unattacked piece, this would 'merely' be a new
(and perhaps an excellent) form of Relay Chess.

So, should add a line that the powers gained by an overprotected piece can
be used to overprotect another piece.

Should add a line 'therefore you can destroy your opponent's overprotection
by moving your attacker away'.

And should add the explanation of how giving check[mate] can check[mate]
yourself.

Better now?

Peter Aronson wrote on Mon, Apr 8, 2002 07:37 PM UTC:Excellent ★★★★★
This looks like fun! I particularly like that once you overprotect a Pawn by two (easy enough -- just take an unattacked Pawn and give it two supporters), suddenly it captures forward and to the side. <p> I find myself wondering if overprotection is calculated recursively. That is, when determining overprotection, is overprotection taken into account? <p> Consider the following: <blockquote> White Pawns at <b>a3</b>, <b>b4</b> and <b>c3</b>; <p> Black Pawns at <b>a6</b>, <b>b5</b> and <b>c6</b>. </blockquote> Assume white's move. Can the white Pawn on <b>b4</b> capture the black Pawn on <b>b5</b>? If you apply white's Wazir capture first, then it can (since it is overprotected by two, black not having a Wazir capture as it is only overprotected by one), if you apply black's Wazir capture first, it can not (since then the white Pawn will only be overprotected by one). Curious, no?

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Apr 8, 2002 02:54 AM UTC:Excellent ★★★★★
I recently sent in a nomination to make this game--a well-established, widely-disseminated, thoroughly-played design--a 'recognized' variant. If you agree, send the editors an email. :)

Chain of Fools. Game with a Chess set where the goal is form chains of defended pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Mon, Apr 8, 2002 01:55 AM UTC:Excellent ★★★★★
This appears to be an excellent game, with a lot of thought and effort.

Is it a chess variant? Not really, even though it uses chess pieces. It's a
mathematical (topology) abstract game, and you might find many fans for it
in rec.games.abstract -- give it a try!

Many abstract mathematical games become popular and widely played, but the
market for them is not 'chess variant' people. 

I haven't tried Chain of Fools, but if it's as good as it looks you'd be
doing yourself a big favor by taking the game over to rec.games.abstract,
where you can find folks who will really appreciate it.

Space Chess. Three dimensional commercial chess variant. (3x(8x8), Cells: 192) [All Comments] [Add Comment or Rating]
Isaac wrote on Sun, Apr 7, 2002 02:32 AM UTC:Excellent ★★★★★
thank you for the rules for space chess. I too lost the directions to my set years ago. My set was purchased at a game store in 1994as well, looks extactly like the one you have placed on the web, but the box it came in says 1981 Pacific Game Company,INC. no. 1420

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jere wrote on Sat, Apr 6, 2002 12:13 PM UTC:Excellent ★★★★★
I had not played chess in 40 years. It was a great refresher; covered all the rules in a straight-forward manner. Nice job.

Omega Chess. Rules for commercial chess variant on board with 104 squares. (12x12, Cells: 104) (Recognized!)[All Comments] [Add Comment or Rating]
David Short wrote on Sat, Apr 6, 2002 03:34 AM UTC:Excellent ★★★★★
I would like to announce that I am going to be running an Omegachess
tournament by email on Richard's Play By Email server at
http://www.gamerz.net/pbmserv
In order to play in the tournament you must have a PBM userid.
Check out http://www.gamerz.net/tutorial.html and
http://www.gamerz.net/commands.html 
if you are new and want to sign up for a free userid and password
on the server. You do not have to have ever played Omegachess before
on the server to compete in this tournament. If you would like to play
in the event please email me your PBM userid to [email protected]
I have not yet decided exactly how I am going to structure the Omega
tournament. It will probably be a round robin tournament, with between
4 to 8 games in the first round, and a certain number of players 
advancing to a second and final round.

I would also like to announce that I am also going to run a chess
tournament on PBM too. This is traditional orthodox chess!
This tournament is open to the first 25 players who email me to enter.
I will be creating five 5-man sections. Each player will play a total
of 4 games, 2 as white and 2 as black, one game against each of the
other players in the tournament. The 5 section winners will then
advance to a final 5-man section for the championship of the tournament.
In the event of a tie for first place in a section the first tiebreaker
is head-to-head result. In the event of a draw or a 3-way tie where
A beat B, B beat C and C beat A, all tied players advance to the finals
and a larger final section will be created. Again, to compete in this
tournament you must have a PBM userid. You may enter both tournaments
if you like. When emailing me please make sure to specify which
tournament you are entering. Thanks again and good luck!!

Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, Apr 6, 2002 02:24 AM UTC:Excellent ★★★★★
People should know that the excellent diagram that makes it so easy to
visualize the chatter moves was added by the editor, not the author.

The editor gets an 'excellent' rating for this page.

Peter Aronson wrote on Fri, Apr 5, 2002 05:40 PM UTC:Excellent ★★★★★
You know, I can't see any reason (aside from restraint) why stepping pieces couldn't take advantage of chatter even if they can't create it (sort of like a low-power line mixed in with higher-power lines). Then, if a stepper could move to a square containing a rider's line, it could ride away on it! In that case, castling and Pawn-double-step could definitely generate chatter lines (and we'd have to distinguish between capturing and non-capturing chatter lines). Of course, chasing down a King supported by a Bishop could be rather difficult . . . <p> The above would probably result in a fairly crazy game, but it would also come closer to working with different armies. <p> And for the list of possibly unplayable games, I'd like to add <u><a href='../d.betza/chessvar/confu01.html'>Confusion 1b</a> Chatter Chess</u>.

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
willem wrote on Wed, Apr 3, 2002 07:07 AM UTC:Good ★★★★

Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 3, 2002 05:53 AM UTC:Excellent ★★★★★
I have no idea whether or not it's really playable, but judging purely by
the text, the number of ingredients in the recipes, and the quality and
amount of spices, I would have to guess that this is a very fine piece of
work.

Applause.

Tony Quintanilla wrote on Wed, Apr 3, 2002 05:09 AM UTC:Excellent ★★★★★
Very nice game. It is highly playable. Very enjoyable. The double teams
interact in a cooperative way. The board is interesting to play on,
especially with the center squares which change your piece types.
   Although the game harkens back to Chaturanga, even the 4-player version
of Chaturanga, and other 4-player games, there is a lot on ingenuity here.
The idea of changing piece type in the center adds some of the ancient
flavor too. The double team environment in-itself adds a new element in
many ways.
   The rules are simple to grasp. Traditional chess moves are used, along
with the ancient moves in the center. The center, of course, alludes to the
traditional struggle in chess to capture the center.
The game is very nice. By that I mean that it is graceful and evocative.
   Nice game. Try it!

Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Chad wrote on Tue, Apr 2, 2002 08:33 PM UTC:Excellent ★★★★★
You can play this game at <a href='http://www.goldtoken.com'>GoldToken.com</a>.

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Daniel wrote on Fri, Mar 29, 2002 07:30 PM UTC:Good ★★★★
Make your pages have a 'printer option!' That way I could take your data
home with me and actually use it!! Also, put a 'home' buttin at the
bottom
of each page, it would make site navigation easier... Thanks, Daniel

Danadazo. Game played on the 47 edges of a grid with rounded corners, borrowing elements from Tafl. (Cells: 47) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
I do like the idea of playing on edges as opposed to points or cells. It really does give a different topology. <p>PBA

Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 03:00 PM UTC:Excellent ★★★★★
The world obviously needs more Augmented Chess variants! I wonder, though, if moving this to a 10x10 board where Camels/Long Knights (and maybe (3,3) leapers) are not out of place would allow a more natural selection of Augmenters. <p>PBA

Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 2, 2002 05:49 AM UTC:Poor ★
The comment system says 'skip to comments' but there are no comments.

This game should not be described without mentioning U-Grid Chess, and
also
Betza's Pinwheel Chess (and Orbital Rotating Grid and so forth).

Regulator Chess. Game on a 35 square board with a 7 square track on which a piece moves that determines how Knights and Bishops can move. (6x7, Cells: 42) [All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, Apr 1, 2002 12:45 AM UTC:Excellent ★★★★★
excellent!

Test Page. Members-Only Missing description[All Comments] [Add Comment or Rating]

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