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Veteran Chess. Most pieces can or must irreversibly promote when they capture.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, Oct 18, 2019 08:15 AM UTC:

Alfaerie is one of the six preconfigured settings in the design wizard for the interactive diagram, (setting the right values for the image directory, square size, white/black prefix and graphics type at the press of a button), and in fact the default choice. Other buttons give you Abstract, Motif, Utrecht, 2 sizes XBoard presets. And of course you could use your own uploaded graphics, by supplying the location and other parameters to the design wizard explicitly.

For the pieces I needed Alfaerie was not too bad. I had to improvise a bit for the (Mounted) Veteran, using the Wazir(-Knight) instead, thus only indicating the non-capture move correctly. But that seemed acceptible.

Some of the other Alfaerie pieces look embarrasingly simplistic (e.g. Elephant), so I usually prefer the XBoard theme when I need any of those. Even the orthodox pieces look pretty ugly in Alfaerie; they are not anti-aliased, giving them a very ragged appearance. This is so 20th-century... I think it is high time someone would take the trouble replacing all the Alfaerie image files by anti-aliased versions (with alpha channel).

versus  

BTW, I am happy you like Veteran Chess. I have not programmed it into any engine yet, but I play-tested it against a regular participant of the Dutch Superchess championship over the board, and it seemed quite playable. That 1:1 trading is discouraged by leaving the opponent with a promoted piece seems compensated well enough by that in 2:1 trading you can promote your second piece to compensate for the loss of the first. E.g. a Pawn protected by a Pawn is pretty much unassailable in orthodox Chess, but here after BxP, PxP, NxP=M promoting the Knight to a Rook-class piece plus capture of two Pawns seems enough compensation for the Bishop. So you don't get into stand-off situations too easily.


Greg Strong wrote on Fri, Oct 18, 2019 01:57 AM UTC:Excellent ★★★★★

A very interesting game.  And you have the interactive diagram using our signature Alfaerie pieces and colors!  I love it :)


Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, Oct 6, 2019 07:20 PM UTC:

As an opposing army for orthodox Chess this seems way too strong. A leaper with 16 targets typically is worth about 7 Pawns, and with 24 targets about 11 Pawns. Together with the Sages, which are about Knight value, this already balances the fide army. But in addition you have the two Flying Jesters, which are major pieces, and should be worth at least a Knight, and more likely about 4 Pawns each.

So pitting this against fide is like being Rook + minor ahead...


Ben Reiniger wrote on Sun, Oct 6, 2019 06:03 PM UTC:

Yes, graphics are present now, and I've unhidden the page.

You might consider renaming the Chimera Rider, since "rider" is a common variant piece descriptor.


💡📝Albert Lee wrote on Sun, Oct 6, 2019 08:47 AM UTC:

Dear Fergus,

I am the inventor of Chimera chess who posted the description above.

I had a look at the page from my account, and I can see all the images.

Could you please check again? 

 

Thanks,

Albert


Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sun, Sep 29, 2019 05:47 PM UTC:

Today I've had an idea for a CV that might be called 'Accelerated Courier-Spiel'. The thought is to try to come up with a modified version of Courier-Spiel that one day just might be significantly more popular with modern day chess (and CV) players.

The rules would be the same as for Courier-Spiel, except:

1) Some form of fast-castling rules would be used - in particular such as those used for my own 'Wide Chess' CV:

https://www.chessvariants.com/rules/wide-chess

2) The 'fool' pieces (move like guards) would be replaced by Archbishops, in the setup (a slight 'rationale' would be that thus for the new setup, one chess minor piece has been knighted [= the Archbishop] and the other chess minor piece has been crowned [= the Centaur]). [edit2: A slightly different setup seems advisible to make these and the other changes most feasible]

3) The pawns would behave as in standard chess, except that they can promote to any piece type in the (modified) setup, except for a king. [edit: if centaurs replaced archbishops in the setup, then the resulting CV idea might be called Centaur-Spiel]

Note I thought about somehow having Chancellors in the setup, too, but given that I wanted 12 non-pawn pieces per side still, I didn't mind excluding Chancellors as I've always worried they might trade each other off too easily in CVs where they can be developed to be able to do so in just one more move, if either player is willing or has no better option. [edit4: Below is an idea that might be called Capa-Spiel; See above for my own suggested castling, pawn rules. edit6: Perhaps it might often be hard to castle kingside completely safely, at least early on, owing to possible pressure by the enemy Q, bishop(s) and chancellor - in any case the position of the Archbishop in the setup might also cause some awkwardness (also the case in the previously diagramed setup, for Accelerated Courier-Spiel):]

[edit: Adding an Archbishop and Centaur to the FIDE army on 10x8 (like for Capablanca Chess' Archbishop and Chancellor addition) might be an interesting concept. edit3: A slightly different setup, after the changes, again seems advisible to me. edit5: The following (reverse symmetry) idea could be called Centaur Princess Chess; pawns would be like in chess, and castling rules would be like in my earlier Wide Chess. edit7: The setup may seriously limit the number of interesting opening variations, at least in the early stages of a game, I fear:]

[edit8: 22-Nov-2019: Currently I'm not liking any of these 3 CV ideas, as in their setups, very much.]

[edit9: Here's an idea of mine (with castling and pawn rules as suggested for my Accelerated Courier-Spiel idea above) that could be called Hurly-Burly Spiel; I'll study it at my leisure:]

Note that wikipedia's entry for Kirins states that 2 of opposite colours can mate a lone K without help from their own K; also, Dr. Muller's results elsewhere indicate that on 12x8, K & 2 fibnifs (also called lancers) can mate a lone K, and he opines that K & 2 horsewazir compound pieces really should be able to mate a lone K.

[edit11: I don't really like this CV too much since neither side has a full FIDE Chess army included, which is why I worked on edit10's CV idea.]

[edit10: Here's another idea of mine, somewhat similar to the last one (i.e. with same castling and pawn rules), which could be called Hurly-Burly Chess; I'll study it at my leisure:]

[edit12: I'm afraid I don't really like this CV idea too much either, since the enemy Archbishop in the setup might make castling queenside often/sometimes a somewhat unsafe idea, and the board is very wide in any case, which makes it especially impractical for over-the-board games (besides trying to recall the setup).edit13: Lately I think I'm worrying too much about possible defects for all these CV ideas.]


8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different).[All Comments] [Add Comment or Rating]
💡📝JT K wrote on Fri, Sep 20, 2019 03:59 PM UTC:

Nice one Ben, exactly right.  In addition:

Pushing the King to d5 also works, but my original idea- just like your line of thinking, was "return to the square it just left" like in my checkmate example in the Pieces section. Even though it can do a lot, I'm pretty sure the sentry is still just a bit weaker than a bishop (and that's how I wanted it), for example if the sentry were a pinned piece here, it can't perform the final mate move, while a bishop already has it mated. Advantages and disadvantages is what I was going for.

 


Ben Reiniger wrote on Fri, Sep 20, 2019 02:32 PM UTC:

Thanks H.G., I've changed my older comment to use the inline-style whiteout.


H. G. Muller wrote on Fri, Sep 20, 2019 07:36 AM UTC:

A common work-around for spoilers is to print them as white text on a white background. Selecting it then usually makes it visible. This editor doesn't seem to have a button for selection of the font color, though. But of course this could be done through HTML tags. Like below:

This sentence is printed in white.


Ben Reiniger wrote on Fri, Sep 20, 2019 12:37 AM UTC:

I've put (what I think is) the solution in my last comment, but as an html comment.  You can see it by viewing the page's source code (ctrl+u on most browsers; then ctrl+f to search for "spoiler" should get you there quickly).  I was suggesting/asking whether we (the editors) should pursue adding a spoiler-hiding method and, probably, a button in CKEditor to insert such a spoiler to the site.


💡📝JT K wrote on Thu, Sep 19, 2019 10:27 PM UTC:

You’re asking the admin team for Spoiler text as a feature?  Or did you want me to simply post the sequence for now?


Ben Reiniger wrote on Thu, Sep 19, 2019 06:13 PM UTC:

Spoiler(?) (should we consider adding a spoiler tag plugin for CKEditor?):

Qxc5+, ke6 // in check both from queen and sentry->lancer
Qd5+, ke7
Qxf7+, kd6 // again doubly checked
Ld2=n+, kc6
S-c6Kd6# // checked by Lancer, no piece to interject; cannot move back to Sentry's square, and Queen and Pawns cover last escape squares.


Wildebeast9. A Variant of Wildebeast Chess.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Sep 19, 2019 01:08 PM UTC:

Nice idea!... Is there anyone interested for a personal challenge?


8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different).[All Comments] [Add Comment or Rating]
💡📝JT K wrote on Tue, Sep 17, 2019 09:31 PM UTC:

Ben, if you liked the sentry example, here's another one, a bit trickier. White to move and mate in 5:


Ben Reiniger wrote on Mon, Sep 16, 2019 07:24 PM UTC:

Nice!


💡📝JT K wrote on Mon, Sep 16, 2019 05:10 PM UTC:

A quick puzzle based on this variant, with Black's pawns moving up the board - playing from the bottom (using abstract pieces as this is from Tabletopia) 

Anyone insterested in playing a game, we can arrange a time/date to play live online.


Threatened Pawn Chess. Pawns start in threatened positions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Mon, Sep 9, 2019 08:38 AM UTC:

I had similar problems in Shogi, when I tried to search check drops in addition to captures. Some lines just continue forever, and with depth-first that is of course fatal. This looks especially stupid when alternative moves to the infinite line in many places include a mate-in-1, which would have alpha-beta pruned the infinite line had they been searched first. So I tried a scheme with an iteratively deepened QS that would back up score intervals rather than one-sided score bounds (and would return {standPat, INF} for QS nodes with captures that were too deep to search), deepening it until the interval in the QS root collapsed to a single value. This way you would find the closest forcible (through QS moves) mate before searching any deeper lines. But this still wasn't enough to make the problem disappear, so I abandoned that again, and only search captures now.

The problem is that this is really very wrong in games with piece drops. Even recapture exchanges are often meaningless there, as the capture of a protected piece might give the opponent the piece in hand that he needs for an all-check-drops mate, so that you cannot afford to recapture. It seems Bonanza in every QS node first does a 3-ply checks-only search to see if it can checkmate that way, and if it cannot searches only captures (or stand-pat).

Even most engines for orthodox chess limit the search of checks to the first two ply of QS. They are furthermore selective in what checks they search, and usually prune those that can be evaded by a SEE > 0 capture on the checking piece.

It is still an open question for me how, when you have a QS that also is controlled by a depth parameter, you can best increase the tree size in an iterative deepening scheme. The simplest way would be to just keep the QS depth fixed, and iterate the depth of the full-width search as usual. I suspect this is very sub-optimal, though, as it requires the tactics that QS misses because of the depth limitation to be discovered by the full-width part. Which is not only the most expensive thing you could do in the leading plies from the position that was too complex, but adds to the tree everywhere. It leads to the complex tactics being resolved only when the branches ending in simple tactics (presumably the large majority) have already been deepened too, while the resolved score could be such that it upsets the entire tree, making most of the deepened lines irrelevant.

Increasing the depth of individual QS until they converge OTOH leads to very much (possibly infinite) effort on QS that in the end might turn out to have scores that makes the branch leading to them irrelevant. Iteratively increasing the QS depth limit in the tree as a whole before increasing the depth of the full-width search would waste a lot of time walking the same full-width tree in parts where you encounter only QS that have already converged for the current depth limit.

I have the feeling it should be possible to control the search depth with a single parameter from the root, which would both increase the QS depth limit and the full-width depth as it grows. E.g. with a QS that does an M-ply all-capture search followed by unlimited-depth recapture-only, you could keep track of whether the QS actually did prune any captures that were not recaptures. If there were, M was not large enough to converge the QS, and would have to be increased. The search could be made to converge the QS first, before being allowed to search any non-captures. E.g. by counting each QS ply as half a full-width ply, and when an N-ply search is requested, start with a QS there, increasing the QS depth limit to at most 2N. If QS converges before that, it all moves with a d=N-1 reply (or applicably further reduced), if not, it just returns the unconverged QS result (signalling to the parent that it cannot yet switch to full-width).


Greg Strong wrote on Sun, Sep 8, 2019 12:03 AM UTC:

Wow, QS explosion is a serious problem.  Now that I have allowed all check evasions in the QSearch, I have my search stack overflowing very quickly in Gross Chess and my stack supports a depth of 128!  After four plies of QS it considers only recaptures and check evasions and I still had over a HUNDRED plies.  I figured something had to be broken with my 3-fold repetition detection, but not so...  In Gross Chess you can literally have over a hundred consecutive moves of nothing by check evasions and recaptures to the last square without triggering repetition.  I would not have thought it possible had I not spent a couple hours manually stepping though about 50 plies until I was convinced it was for real.  (It has a lot to do with the cannons - you can often escape check by moving into the path of your own cannon to become a screen and check the opponent king.)

So I appreciate your previous message or I would probably have been at a loss as to what to do about this.  I've now switched to this:  first four plies of QS are all captures and check evasions; after four plies it switches to only recaptures and check evasions; after eight plies of QS it starts to allow standing pat even when in check (returning the static evaluation rather than -INFINITY.)  This has stopped the search explosion.  I'm now running a 1600 game Capablanca match against FairyMax to ensure this doesn't hurt my search strength too much.  (Seeing as most games don't have the kind of search explosion problems that Gross does but I'd like to keep the search function the same across games if possible.)


Greg Strong wrote on Mon, Sep 2, 2019 05:53 PM UTC:

Yeah, I was generating all check evasions in QS, I just forgot to make that exception when it switches to recpature only.  I added the limit because the QS explosion was so bad it basically didn't move when I implemented Evolution Chess.


H. G. Muller wrote on Mon, Sep 2, 2019 04:29 PM UTC:

This would not only bite you when you limit QS depth. Even if you do an unlimited-depth capture search, you would see phantom mates if you don't consider non-capture evasions (interposition or King withdrawal). You either must consider all evasions (effectively switching back to a d=1 search) on a check, or you should allow stand-pat even in the face of a check, assuming that a non-capture evasion that doesn't give away any score always exists. (Which would obviously make you overlook true checkmates in QS. This is not as bad as it sounds, as most checks are indeed not checkmates.)

QS explosion is a serious concern in general variant engines. MVV/LVA sorting might not be good enough to suppress plunder raids if capture modes other than replacement are possible. E.g. Lions in Chu Shogi are disastrous, when they can jump into the opponent's camp to a save square, and then then just sit there eliminating all neighors in combinatorially many different orders. Fire demons are even worse.


Greg Strong wrote on Mon, Sep 2, 2019 02:17 PM UTC:

Ok, I've found the issue.  It was the result of a recent change.  To limit explosion in the size of the search tree by quiescent search, I was only doing four full plies of qsearch after which I was considering recaptures only. The problem is that I didn't have an exception for instances where the king was in check. So if the king couldn't get out of check with a recapture it was scoring the position a mate.

ChessV now agrees that e5f6 is the best move. e5f6 h6g5 f6f7 e8f7 d3e4 c8e6 f1c4 e6c4 b3c4 a8a5


Greg Strong wrote on Sun, Sep 1, 2019 04:20 PM UTC:

At a search depth of 19, ChessV thinks white is up by a pawn and a quarter.  It actually playes d3e4, not e5f6.

The start of the PV is: d3e4 d6e5 d1d8 e8d8 f1c4 h6g5 c5b6 g4f3 a1a4 c8d7 c4b5 a8a6 ...

c4b5 is a blunder.  I'm concerned with it making a blunder in the PV at ply 11 when it has completed a depth 19 search.  Seems I have a problem somewhere, maybe in the transposition table.

But back to the original position - Stockfish 9 to a depth of 28 thinks white is up by a pawn and a half and likes e5f6 as the best move.  e5f6 g8f6 h3g4 e4d3 g5f6 d8f6 a1a4 b6b5 a4a2 b8c6 c1b2 fge7 h8g8

 


Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
listuser wrote on Sun, Sep 1, 2019 01:29 PM UTC:

Please forgive me for noticing septem, not septum.


Wildebeast9. A Variant of Wildebeast Chess.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Fri, Aug 30, 2019 01:10 AM UTC:

I think the easiest solution is just to make stalemate a win so king + wildebeast can win against bare king.

I don't see any need to change the promotion rules though.  Even if you don't change stalemate, promotion is not an issue.  You are only forced to promote to wildebeast if you do not have a queen, in which case you promote to a queen and can checkmate easily.  The only other case I see is the unusual position where you don't want to promote to a queen because that would stalement immediately, but since the horsemen promote on the 7th rank I don't think that is possible.


💡📝wdtr2 wrote on Wed, Aug 28, 2019 11:24 AM UTC:

HG:  I took your suggestions and attempted to re-write the section on the promotion.  I think I used the name Wildebeast everywhere, except in the Introduction.  (I can't find the misspelling)  When I wrote the code, I assumed that the Horseman could get to the promotion zone with more ease than a pawn.  I guessed that there would be more promotions in this game.  Can a king and two horseman put a bare king in checkmate?  I will try this and run some tests.  If the answer is yes, I like my promotion rules "as is".  If the answer is no. I probably should fix/adjust the promotion rules.  If you dislike the promotion rule, I am open to suggestions.  I think I have 1 vote from dax for promotion to other pieces like knight, rook, bishop, etc. 


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