Ratings & Comments
HG, If you are here please check my previous comments on this post!
I've added the implementation in the Interactive Diagram. Still need to add it in Game Courier though.
Edit: Apparently by happy accident, the Game Courier preset had this implemented already without me realizing it.
This game was a bit neglected on my part for a while, partly because of my interest in large Shogi variants and the long process of experimentation with the Suzumu Fire Demon's move. Now that those are out of the way, I have decided to give this page a facelift. I have added an interactive diagram to this page and updated its images to keep its style in line with the rules pages for Yangsi and Ryugi, and I did some double-checking to make sure the rules were in line with those of Yangsi and Ryugi. I also fixed a few typos in the ruleset references for the Hectochess and Ryugi presets.
Now all that is left is the difficult tasks of implementing the Suzumu Fire Demon's burning move in Game Courier, implementing the Lion Dog in Game Courier (for the larger games in the Suzumu family), and figuring out how to implement Cannon Shosu Shogi in Game Courier (The hopping moves make it impossible to use the code I used for Shosu Shogi and Futashikana Shogi).
I've been working on implementing this game in Ai Ai, and have realised that there is an error in the write-up here: the Knight does not promote to Gold General in Tengu Dai Shogi, it promotes to a new piece which moves as a Chess Knight or as a Gold General. The text description and diagram are visible under the 桂馬:けいま heading on the original Japanese page.
Dear editors I believe this page, Pemba, is ready to be published. Thank you
Dear editors I believe this page, Pemba, is ready to be published. Thank you
Please check my 2015 paper on this game in Board Game Studies Journal 9, pp. 41-49: http://bgsj.ludus-opuscula.org/PDF_Files/41_49_Markov_web.pdf
As for "Tchigorin, Capablanca and Lenin": photos of Ulyanov's chess table on the internet show a board with 160 squares, i.e. the western variant with 3 additional rows, and no fortresses. Information on Capablanca, I suspect, is due to mixing up double chess (which Capablanca did play indeed), and four-handed chess. No idea about Tchigorin but I doubt it.
The rules above seem to be seriously flawed due to a series of errors in the literature. Please check our paper with Stefan Härtel in Board Game Studies Journal 14, pp. 43-60: https://sciendo.com/article/10.2478/bgs-2020-0003
In fact, the rook - both here and in the Emperor's game - does end up next to the king. After Tressau's (and I believe this is the correct name, not Tressan: see Oettinger’s Bibliotheca Shahiludii) rules for the Sultan's game, K moves four squares towards R which lands on the adjacent square. Check the illustrative games in Tressau's book. I have a paper in press in the Board Game Studies Journal dealing with the Emperor's game and the Sultan's game which I hope will be published in 2022; will provide a link when it is.
When saying ‘four squares’, is that counted inclusively or exclusively? In the former case, both king and rook moving ‘four’ squares each would in fact land next to each other, on the bishops and adjutant's squares on the queenside and the marshall's and knight's on the commanderside.
K to b/j, R to c/i.
Do I understand correctly that the edge pawns cannot promote without capturing? Is that a feature or a bug?
Is that Tressau's interpretation? And do we know how much info the original sourcs gives on the matter?
After all if the latter does specify, as this article does, that both pieces move four spaces each, the Kc/i–Rd/h interpretation would make sense both in terms of preserving usual castling and lining up with the frequent use of inclusive counting (see also paragraph 4 of the Comments in Cazaux' page on Grant Acedrex)
You understand correctly. Whether it's a feature or a bug is a matter of opinion I suppose. Pawns potentially getting stuck with only capturing moves is a natural consequence of a hexagonal board with players at opposite edges. Playtesting is probably the best way to determine whether that's an interesting new strategic consideration or just a nuisance.
If it is just a nuisance, then in place of castling, Delta-Nabla's own cludgy rule should probably be to give pawns the option of moving (without capturing) in the obliquely forward rook directions whenever they're not in a position to promote by moving directly forward, or perhaps only when the directly forward option is impossible due to reaching the board edge.
“Rook” is a mistranslation of an Old Arabic word for “Siege Tower” Could you elaborate on this? I don't see what you mean.
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I believe this is now ready to be published.