[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Game Reviews by Jianying JiLater ⇩Reverse Order⇧ Earlier⇩ Earliest⇧ Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2010-11-06 UTCExcellent ★★★★★I have followed the development of spartan chess in the comments, and I must say I am deeply impressed, especially by the collaboration of H.G.Muller and Steven Streetman. The use of applied computational variantology (to coin a phrase) is a tour-de-force. This is how computers should be used in this field that we are in. I see a bright future in this approach. I also look forward to a bright future for spartan chess! Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2010-05-22 UTCExcellent ★★★★★Simply brilliant! King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2008-06-12 UTCExcellent ★★★★★Horray for the unique mechanism! (well some joe joyce's large variants has enabling pieces that allow other pieces to move or capture, but still that is very different from this variant) As for computer play, it does alter drastically the evaluation function, and depending on the subtlety and complexity of the function, the play will differ widely in quality. It certainly would spread it out some. Simplified Chess. Missing description (8x7, Cells: 56) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2008-05-08 UTCGood ★★★★very sensible. I like the odd rows between pawns, this has the effect of reducing first player advantage, since if first player presses its advantage the second player gets one tempo more to answer, where as with even rows between pawns the parity is such that first player gets the tempo. The no draws rule needs more clarification, since there are many position in chess that a resolution is either impossible or too far in the future. Then there's stalemate. Each of these three cases has to be addressed to have the game become drawless. Where Eagles Fly. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2008-01-20 UTCExcellent ★★★★★The 'Y' piece! Finally a game that makes it the theme! I was thinking about it a long time, but got distracted, so I'm very glad some one put it in play as a central theme. Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2007-01-28 UTCExcellent ★★★★★Best toidal variant I seen! Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2006-07-25 UTCExcellent ★★★★★For question 5, couldn't the answer be that the white rook just moved from a dark square to a light square, say from d3 to c3? The result would be the same, the checking of the black king. House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2006-07-18 UTCExcellent ★★★★★Gary, you have an amazing approach to designing chess variants. Having gone back and looked at some of your past variants that I missed, I see they all have a quite coherent approach. That approach is take stadard chess, add a single new mechanics and redeign all aspect around that mechanics so its brilliance shines. All your game seems very polished, and any of them is better than what is commercially available. Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (8x8x2, Cells: 128) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2006-06-18 UTCExcellent ★★★★★A really cool game with a good and innovative mechanics. Dragon Chess (tm). Commercial board game played on a large board with a new piece -- the Dragon.[All Comments] [Add Comment or Rating]Jianying Ji wrote on 2006-06-12 UTCBelowAverage ★★The lack of innovation of this commercial game suprises, one would have thought that they do their due diligence and seek out something more innovative, as very much on displayed here. Most of the games on these pages easily out flanks games such as this. Here's the challenge: What is the most minimal change of the rules that one can propose that would make this game much more innovative? Suggestions? Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2005-12-05 UTCExcellent ★★★★★A great game with a very fresh idea! I have a small point: Having the second player mirror the first player's piece layout while allowing both to layout thie terrain (the black squares) separately give the first player a unequal advantage. Since the first player can always layout the pieces to make it difficult for the opponent. The opponent would be forced to start off at a disadvantage. The simple solution is to allow the players to lay out pieces, the way terrain is laid out, separately. No need to enforce symmetry. Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2005-07-02 UTCGood ★★★★Very interesting game, and fairly modest too, which I like. I have a few quick observations: I. a-file and 8th rank is safe from the angels neither angel can jump over them due to the edge on the left side. II. By switching the demon and angel on the h-file with the knight on the i-file their coverage is expanded so only the 8th rank becomes safe from angel-fire, and the demons cover the whole board. Aethetically, you gain a more symmetric setup. Moreover, with the white side holding the marginally weaker angels, the first player advantage is probably canceled. III. to make both side even more equal, you might consider making it 7 or 9 ranks (9 being my preference, a hint of dante) instead of 8, this way there will be no safe zone from angel-fire IV. to make a greater hommage to your inspiration you might make the game byzantine by joining the left and right sides of the board. hopefully you find my comment interesting and perhaps useful... Troja. Commercially sold game where pieces can be stacked. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2005-06-12 UTCGood ★★★★Sounds like a very playable stacking variant. I especially like the moving as the topmost piece. Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2005-03-26 UTCExcellent ★★★★★similar to potential chess but with the addition of cycling. As to castling it probably goes something like: castling with an undefined piece reduces it to rook, if there is already two rooks, then castling cannot be done. Torus Chess on a Standard Board. Torus Chess on a standard board with a unique setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2005-03-13 UTCExcellent ★★★★★amazing! just saw this, seems an elegant solution fora variant on a torus. Gilman's comment is also out standing, and I wonder if there is more info on that variant as well. OverKnight Chess (old). Missing description[All Comments] [Add Comment or Rating]Jianying Ji wrote on 2004-11-07 UTCGood ★★★★How about OverKnight Chess as a reference to the over abundance of knights. Twinkie Danger Chess. Game on two initially unliked boards where each turn you add or drop a link. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2003-05-23 UTCExcellent ★★★★★Cool! one thing I find a bit aethetically off is that linking is not compulsary in that player could ignoire linking completely and play normal chess. So to satisfy my twisted aesthetics I would recommend following changes as a sub-variant: 0. Twinkie Danger Chess rule apply unless contradicted below. 1. White start on board 0 and black start on board 1 2. King remain on the board they started In this sub-variant no progress can be made without linking, so linking becomes crucial way to mobilize your forces. Odds Chess. Ways of giving a weaker opponent better odds. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2003-03-03 UTCExcellent ★★★★★This list is quite comprehensive, and quite impressive. Which makes it doubly strange that the odds chess has not persisted in any serious way in chess clubs today, especially organizations such as FIDE to determine the rating, handicap correspondence. Perfect Chess. On 8 by 8 board with combination pieces.[All Comments] [Add Comment or Rating]Jianying Ji wrote on 2003-01-04 UTCGood ★★★★interesting variant, I wonder if giving king a knight's move would make the king too hard to capture. With all those combo pieces, it seems only fair to give the king a bit more movements too. Voidrider Chess. A 43 square variant with movable spaces. (7x9, Cells: 43) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2003-01-02 UTCExcellent ★★★★★I was thinking along these lines sometimes ago, but my ideas never geled into a playable game. So it very nice to see some incarnation of it. Absolutely cool! Time Traveler's Chess. Chess pieces may travel backwards in time.[All Comments] [Add Comment or Rating]Jianying Ji wrote on 2002-11-28 UTCExcellent ★★★★★very interesting and provocative. Though a more extended write up is welcome Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (6x7x2, Cells: 84) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2002-11-27 UTCExcellent ★★★★★excellent game, one of the illustration has the wrong coloring for the squares. The second set in the middle of the page, board2 should have the opposing coloring Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2002-11-10 UTCExcellent ★★★★★Really well designed and explained large variant without the clutter that often afflict them No-Chess. Forbid one move to your opponent each turn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2002-10-14 UTCGood ★★★★Since white has slight opening advantage, it would be more equitable if the game start with black refusing one move from white and then white move and refuse black then game continues as described ... Influence Chess. Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. (4x7x3, Cells: 84) [All Comments] [Add Comment or Rating]Jianying Ji wrote on 2002-10-01 UTCExcellent ★★★★★This been an idea I been thinking of for a while. It pleases me to no end that someone has made a variant along these lines. It would be great to see more variants using 'influencing' as an element in them. 25 comments displayedLater ⇩Reverse Order⇧ Earlier⇩ Earliest⇧Permalink to the exact comments currently displayed.