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# Game Reviews by David Howe

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The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64)
David Howe wrote on 2005-11-27 UTCExcellent ★★★★★
Sorry you feel that way. It is true that we are not the most responsive website in the world. That's certainly been one of my biggest issues of the past couple of years is responding to email and keeping up with things on the site.

In any case, it seems obvious to me that you feel slighted, and that's unfortunate. Please have patience with we mere mortals. We do try...

Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64)
David Howe wrote on 2004-03-18 UTCExcellent ★★★★★
It's interesting to note that the Swapper is critical in this game -- without it, a player could form a perfect defensive position (using only 3 pawns, 1 immobilizer, 1 shield, 1 queen, and of course a king). <p>Anyone care to take a stab at what one of the perfect defensive positions would look like? My solution is posted in this comment, but you'll have to 'view source' to see it. <!-- <pre> | . . . . | p k i . | . s p . | . q p . +-------- </pre> -->

3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.
David Howe wrote on 2002-05-01 UTCGood ★★★★
This is an interesting idea. Here's a logical extension of it: <p>In 2d chess (thinking in the abstract), pieces are 0 dimensional (ie. points) that move in a line (1 dimensional movement). <p>Perhaps in 3d chess, pieces could be 1 dimensional (ie. line segments) that move (as suggested) in a 2 dimensional plane. Their direction of movement would be constant, it would simply be their area of movement that would cover a two dimensions. <p>In the diagram below, the 3d Rook piece at [a1,d1] could move to [a2,d2] or [a3,d3]. It would be blocked by the 3d Bishop piece at [c4,d4]. It could, however move to [a1,d1] on the next level up, assuming no friendly pieces are blocking it. However for the 3d Rook to move to the other half of the board (ie. files e-h) it might have to rotate. Or then again, perhaps in that direction it only covers a single rank instead of a plane. <pre> +---+---+---+---+ | | | | | 6 +---+---+---+---+ | | | | | 5 +---+---+---+---+ | | |---B---| 4 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +---+---+---+---+ |-------R-------| 1 +---+---+---+---+ a b c d </pre>

Feeble Chess to Weakest Chess. Pieces are weakenend as they must use a turn to change direction or flip between taking and non-taking mode. (8x8, Cells: 64)
David Howe wrote on 2002-04-11 UTCExcellent ★★★★★
I wish I had thought of this! The idea of finding the weakest possible pieces that still provide a chess-like game is inspired. For some reason, it reminded me of my attempt to create a <a href='../newideas.dir/construction.html'>chess variant construction set</a>. The concept of a flipping move to switch between capture-only and move-only is something I never thought of. On the whole, a well-thought-out, and aesthetically pleasing game. I must try it out sometime!

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64)
David Howe wrote on 2002-04-09 UTCExcellent ★★★★★
```I've heard vague rumours that this game, or a game very much like it, is
still played at Miskatonic University...

The excellent rating applies to presentation and originality. I have not
playtested this game (yet). Truth be told, I'm not sure I *want* to! :)```

Test Page. Missing description
David Howe wrote on 2002-03-31 UTCGood ★★★★
Just testing with another comment. The new commenting system allows comments with or without <b>HTML</b> tags.<hr>--DH

David Howe wrote on 2002-03-30 UTCGood ★★★★
`New commenting system created!`