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Game Reviews by silverpie

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Chess JesterBROKEN LINK!. 4-player variant with two new pieces.[All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Sat, Jul 3, 2004 02:29 AM UTC:Poor ★
I can't comment particularly on the quality of the game (not having played it), but ya gotta wonder about inventors who think a Camel (which its Jester is) is the equal of a Rook...

Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Tue, Jun 15, 2004 04:44 PM UTC:Good ★★★★
One source of confusion in the terminology. Normally, the term 'royal' in chess variants is used to indicate those pieces that form the victory conditions. Perhaps the non-decisive royals in this game should be demoted to merely noble ranks.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Wed, Jun 9, 2004 02:05 AM UTC:Good ★★★★
As far as using different piece sets: the 'eccentric' sets of a lot of variants would be bad choices, but I could see applying these rules to Grand Chess (the Nightrider power seems more workable on the 10x10) or to Chu Shogi with Schmittberger's hierarchy (a piece taken out of the promotion zone would promote either to anything in the next category up, or to its own natural promoted form).

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