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Comments by sibahi

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Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sun, Sep 16, 2007 09:43 PM UTC:
So, technically, the goal is to 'check' all three kings to win ?

Abdul-Rahman Sibahi wrote on Sun, Sep 16, 2007 03:31 PM UTC:
I don't quite understand how the disintegration works. I believe a sample game might help.

Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Abdul-Rahman Sibahi wrote on Sun, Sep 9, 2007 07:25 PM UTC:
Graeme .. Thanks for the rating and the diagram! And no, since the Falcon Chess patent only covers the Square version. (You might want to include the 'Gnu-instead-of-Knight' variant, but it's your choice.)

(Speaking of ZRFs, the variant in the following link might interest you as well.) Link

Thanks again ..

Joe,

Thank you for the comment.

As for the pawn structure, this game was intended as a re-modeling of Glinski's Chess to include the Falcon. So almost all the setup 'ideas' are borrowed from that game. As I understand the philosophy of Glinski's Chess, this setup ensures that all pawns are protected (they protect each other,) AND that all the pieces can move in the opening setup.

Your idea of the zig-zag line was used by Christian Freeling in HexDragonfly. It is probably just as workable as anyother setup. Link


Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sat, Sep 8, 2007 12:09 PM UTC:
If you don't mind me saying, this is one hell of a mutator !!

However, it is probably difficult to keep track of everything going on at once, I would suggest three modifications, which may be combined or taken independently. My personal choice would be to use the first two, and discard the third.

1. Keeping pawns out of the sequence until they promote.

2. ONLY piece which more attacked than they are protected promote. That is, after 1. e4 e5 2. Nf3 Nc6 , the pawn on e5 doesn't promote because it is attacked once and defended once. The King could count here.

3. Limiting promotion to one piece at a time, no matter how many pieces left unguarded.

--

((I believe there is a mistake in the example game... in white's fourth move promotion details, if you would check it out.))

--

I nominate this game to be in the next Game Courier tournament (using modifications 1 and 2 above.)

Anti-King Chess II. Win by putting your opponent's Anti-King out of check.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sun, Sep 2, 2007 08:15 AM UTC:
Just for the record, I think this game is too weird ..

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Fri, Aug 31, 2007 10:23 PM UTC:
If it helps, my understanding of it is that it is two-path.

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Abdul-Rahman Sibahi wrote on Thu, Aug 30, 2007 09:00 AM UTC:
http://www.sjgames.com/tilechess/

I came across this variant while browsing in BoardGameGeek.com .

The idea of it is to play chess with out a board. The Chess pieces are
represented by tiles that must, at all times, be connected to each other.
(According to that page, it's a cross between Chess and Dominoes.) The
Game allows up to six players to play.

Is there a page for this game here? It certainly sounds like a crazy idea.

Complementarity - Part I. With Short Range Project in mind, list of a highly specific set of pieces defined by simplest compounds.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Tue, Aug 28, 2007 09:38 PM UTC:
I believe he means it to be on the Standard 8x8 board.

Abdul-Rahman Sibahi wrote on Tue, Aug 28, 2007 12:02 PM UTC:
Adding the Sideways Dabbabah to the Narrow Knight will achieve nothing important. The piece will be able to triangulate, but that's all there is. It's still 4-way colorbound.

However, adding the Forward and Backwards Dabbabah makes the piece 2-ways colorbound, but unable to triangulate.

Betza used the Ferz+Forward Knight (Fibnif) with success in the CwDA. The piece is as powerful as the knight, even though it's slower while moving from one wing to the other.

2007-2008 Chess Variants Design Contest. Chess variant inventors gather round! We're doing it again! Exact nature of contest to be determined with YOUR help!![All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sun, Aug 26, 2007 10:37 AM UTC:
Yes, Graeme. Some 3D and hexagonal and triagonal (Sankaku Shogi, I think) boards were submitted to the previous contests.

Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Fri, Aug 24, 2007 01:41 PM UTC:
Ah, you're right. Knights are certainly not equal to Rooks in this game. But they do gain value from their ability to jump, AND Betza's leveling effect. If all the pieces were equal in value it would be a dull game, where people would exchange pieces and reach a pawn endgame.

Incidentally, I think the bishop, on a semi-open position, is stronger than the Rook on this board.

This is a diagram for the Nightrider's movement. The squares marked with & are can be reached by more than one path.

   +---+---+---+---+---+---+---+---+  
8  |   |:::| * |:::| & |:::| * |:::|  
   +---+---+---+---+---+---+---+---+  
7  |:::|   |:*:|   |:::|   |:*:|   |  
   +---+---+---+---+---+---+---+---+  
6  | & |:::|   |:*:|   |:*:|   |:::|  
   +---+---+---+---+---+---+---+---+  
5  |:::|   |:*:|   |:::|   |:*:|   |  
   +---+---+---+---+---+---+---+---+  
4  |   |:::|   |:::| N |:::|   |:::|  
   +---+---+---+---+---+---+---+---+  
3  |:::|   |:*:|   |:::|   |:*:|   |  
   +---+---+---+---+---+---+---+---+  
2  | & |:::|   |:*:|   |:*:|   |:::|  
   +---+---+---+---+---+---+---+---+  
1  |:::|   |:*:|   |:::|   |:*:|   |  
   +---+---+---+---+---+---+---+---+  
     a   b   c   d   e   f   g   h

Abdul-Rahman Sibahi wrote on Fri, Aug 24, 2007 12:15 PM UTC:
Actually I don't believe Knights decline in value. For the very simple reason that they're not restricted by the edges or the corners. It's easier, therefore, to develop them.

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Thu, Aug 16, 2007 03:27 PM UTC:
what do the X, the O, and the ? stand for ?

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Abdul-Rahman Sibahi wrote on Mon, Aug 13, 2007 01:16 PM UTC:
Hmm, how about a Vazaba ? a Void Wazaba .. just a thought

Omega ChessA link to an external site
. Commercial chess variant on board with 104 squares.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Fri, Aug 10, 2007 11:16 AM UTC:
Thompson, George Duke has played a few games of Omega Chess, one of them was against me.

Personally, I think Omega Chess is a good game in its own right. However, the endgame does play out like a prolonged and boring Chess ending. The existence of all those leapers (and the huge space between the two armies) makes pawn pushes somehow unnecessary, and pawns are the soul of chess.

I wonder though, what George Duke considers to be the 'best' decimal variant, (my bet is that he will say Rococo, but I would call it an Ultima variant, not a Chess variant.)

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Thu, Aug 9, 2007 07:26 PM UTC:
To Mr. Duniho,

An option to have 'Diamonds' in the menu 'Shape', which are 45 degrees squares, would be nice. It's like the difference between vertical and horizontal hexagons. (I realize it can be worked around using the bkg image, but it's a nice option to have.)

Regards,

2007-2008 Chess Variants Design Contest. Chess variant inventors gather round! We're doing it again! Exact nature of contest to be determined with YOUR help!![All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Thu, Aug 2, 2007 06:14 PM UTC:
http://www.chessvariants.org/contests/10/vesquj/vesquj3.html

This is the game I was talking about, to quote:

'The President, as a modern head of state, does not lead the army to battle. In fact, the President cannot move unless attacked! If in check, the President may move by trading places with any piece on the same side except a Sergeant. (The military whisks her away to a refuge.)'

--

My vote, from the current list, ordered by preference :

A. Tony Quintanilla's suggestion (which is, in short, designing a mutator.)

B. Winning Conditions other than mate. (Losers, where you have to get mated.)

C. A game with Triangles as cells.

D. Specific type of Board : The Central Squares.

E. Multiple Boards. (1+)

Abdul-Rahman Sibahi wrote on Thu, Aug 2, 2007 09:36 AM UTC:
Ha .. Finally a contest ..

An example you might like for a game that uses one type of piece is Chad, by Christian Freeling.

This brings up the suggestion of having a confined King as a theme. The most obvious example is Xiangqi. Other examples I can think of are Seenschach, Sphinx Chess, and Congo (which is animal themed.)

Like Graeme Neatham suggested, a Multi-board contest would be nice. (Examples being Alice Chess, Bughouse, Tandem-84.)

However, I would also suggest that using triangles for cells would make a nice change. Not necessarily equilateral triangles or a flat board.

Also, using pentagons is also a nice change. Using the Cairo tiling for example.

You can specify a certain board for the game. Like the Crazy38's board or the board in The Central Squares, or an Icosahedron (http://en.wikipedia.org/wiki/Icosahedron).

Congo, by Demian Freeling, is Animal themed. This is also a pretty theme for a contest.

Other suggestion: games that use a Royal piece that does NOT move like a King. (Either a specific piece, like a Queen, or the player is given the choice.) Examples are many for Queens and Knights. Horus by Peter Aronson uses royal Falcons. Some games use a stationary King. (There's a game in the Number 10 contest, which used a piece that can only move when in check, called the President.)

Speaking of Christian Freeling's games, a theme that immediately comes to mind is games without pawns. Another theme is that Pieces can't capture each other (unless in specific situations, like in Chad.) In Caissa, instead of capture, you swap places with the other piece. Usually the only piece that can capture is the Royal piece.

--

As for my vote, I vote for boards that use a fixed board, specifically the Icosahedron (admittedly, I have an idea for a game.)

I prefer the voting method to judge the contest.

King's Color. Pieces move depending if they are on the same color squares as the king in hexagonal chess variant. (Cells: 91) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Tue, Jul 31, 2007 04:37 AM UTC:
This must be one of the craziest games here.

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Abdul-Rahman Sibahi wrote on Tue, Jul 31, 2007 04:34 AM UTC:
I don't believe the BrainKing mass of games is reliable. Too many
beginners. If, somehow, you could get the percentages where both players
in a game are among the top ten, you would get a better estimate.

As I said in an earlier thread, I don't believe the first move advantage
is a flaw. I think it is the most natural thing.

Incidentally, the setup I prefer for this variant is : R N B R* B* K N* B
N R

Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Fri, Jul 27, 2007 08:51 PM UTC:
As I understand the rules, a pawn's double move costs 3 points ?

Swedish Hopper Chess. Features the Swedish Hopper.[All Comments] [Add Comment or Rating]
💡📝Abdul-Rahman Sibahi wrote on Sat, Jul 21, 2007 07:42 AM UTC:
Thanks. I knew the piece existed but was too lazy to look for it.

FIDE Chess Kamil. FIDE Chess but with extra pawns, extra bishops and a store of superpowerful pieces waiting to replace the regular ones.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Fri, Jul 20, 2007 09:06 PM UTC:
Assume this very simple position : 

White : K anywhere, B b7
Black : K anywhere, R a8 , M behind R

After 1.Bxa8 any 2.Bb7(M emerges) .. ok, this is not quite what i had in mind when i typed that comment (I was under the impression that the 'emerging' is a separate move,) but the Marshal is under attack. Unless it can get outa there quickly (which is difficult in the usually crowded positions this game gives,) it's lost.

Abdul-Rahman Sibahi wrote on Fri, Jul 20, 2007 05:50 PM UTC:
the Patient Pawns in Queen of the Night Chess may also move sideways. Is this the case in IX ?

I might add that the dropping mechanism in this set of variants has a certain flaw. It's possible, in normal chess, to attack a piece on the opp's first rank. In this game, assuming a similar capture happens, and that there's no way to prevent the capturing piece from 'escaping' in a sense, it can vacate the square, have the spare piece droppes, then capture a second piece. It's highly unlikely that players will allow this kinda capture, but it's still an annoyance.

There's also no retreat mechanism, maneuvering, in a chess sense, can prove difficult.

Also, doesn't that make the board particulary 'crowded' ?

As a possible solution, consider this : the piece is dropped on that square as soon as the piece originally occupying it is captured (in a circe-style.) If this square is occupied, the piece is dropped anyway, destroying any piece (enemy or friendly) that is under it. A legal possibilty is having the King on a knight's square, the knight is still on the board, it's illegal to place the knight under attack, since capturing it will destroy the king.

The pieces behind the king are replaced by a Queen capture. Pieces behind pawns are dropped as soon as the pawn leaves its file, or promotes, or is captured.

Leapers Creeepers. Featuring compound long leapers of giraffes, zebras and camels.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Tue, Jul 17, 2007 12:31 PM UTC:
How do the pieces move ? (especially the two knight-looking pieces.)

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