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Comments by graeme

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Atlantean Coffee House Shatranj. Grand Hexagonal Shatranj - the short-range project goes six-sided. (13x13, Cells: 127) [All Comments] [Add Comment or Rating]
💡📝Graeme Neatham wrote on Wed, Oct 14, 2009 11:31 PM UTC:

I agree the use of the twisted knight for the tusker is not ideal - but they do both begin with t. I'm not sure what to do - there is no other Icon in the set used that is any more appropriate and I do not know how to add a new Icon even if I could design one. I am open to suggestions as how best to proceed


Tiger Lily Chess. hexagonal chess on a board inspired by a flower. (6x12, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝Graeme Neatham wrote on Sat, Sep 19, 2009 08:44 AM UTC:

'... One question: are the routes a1-d1, b1-e1, and c1-f1 also barred?'

No, they are not barred. I've added an explicit statement to this effect under the description for the Bishop.


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Graeme Neatham wrote on Mon, Aug 3, 2009 08:58 AM UTC:

Thanks for the input Jeremy. I've adopted your berolina pawns and leo - and also have increased the board size further - to produce these 2 related variants, described more fully here.


Graeme Neatham wrote on Fri, Jul 31, 2009 06:44 PM UTC:

I feel the board may be a tad small, and think increasing it to 6 hex on a side might be better. Also the problems with the rooks could be resolved by moving them to the back rank and turning them into crowned-rooks (dragon kings). To complement these and to complete the second row I've added a couple of crowned-knights (centaurs). Here's my suggestion.


Graeme Neatham wrote on Fri, Jul 31, 2009 11:31 AM UTC:

Is this what you mean?


Fairy-Max: an AI for playing user-defined Chess variants. A chess engine configurable for playing a wide variety of chess variants.[All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Fri, Jul 10, 2009 03:12 PM UTC:

Thanks for the info and pointer to MaxQi. I've downloaded the source for MaxQi - if I get anywhere with adapting the code I'll make the source available on my magpies site.


Graeme Neatham wrote on Thu, Jul 9, 2009 11:29 PM UTC:Excellent ★★★★★

Is Fairy-Max still being developed? I am using it as the engine in my MAGPIES project, and was wondering if the 8-rank restriction was likely to be removed in the near future. If not then no matter, I'll try adapting the code myself.


Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
💡📝Graeme Neatham wrote on Sat, Nov 29, 2008 09:20 PM UTC:

Sam Trenholme wrote:
'Would you be open to me modifying your Zillions' file ...'


Please feel free to modify the file as you wish.

I think Game Courier only supports square or hex boards though it may be possible to upload a custom graphic.


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Graeme Neatham wrote on Fri, Oct 17, 2008 12:46 AM UTC:

The code is in a zip file here.

Not sure how clear it is but I'll try to answer any questions you may have. Basically it uses a transparent image that overlays the board as an input type in a form that returns a set of co-ordinates.


Graeme Neatham wrote on Thu, Oct 16, 2008 11:39 PM UTC:

Point-n-Click can be done entirely in PHP - see here


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Graeme Neatham wrote on Fri, Sep 19, 2008 12:03 AM UTC:

Joe, I think your knight-slider is kin to my Marauder


45 or 46 Cell Contest - 2007 Design Contest. Quick contest for 45 or 46 cells. Deadline for Submissions: November 30, 2007.[All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Wed, Aug 20, 2008 06:53 AM UTC:

Joe Joyce said
I'd like to thank everybody who participated...

And I would like to thank all the judges for their time and effort with special thanks to Joe for holding things together and guiding the competition to its conclusion.


King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Graeme Neatham wrote on Sat, Jun 14, 2008 04:20 PM UTC:

Following Michael Nelson's suggestions, I have attempted to further clarify the losing scenarios.

Although I have altered stalemate from a draw to a loss (a personal preference), in line with my second design aim 3-fold repetition remains a draw.


💡📝Graeme Neatham wrote on Fri, Jun 13, 2008 04:45 PM UTC:

Thanks to all for their comments.

I have added a paragraph to the end of the rules section in an attempt to answer Doug Chatham's question.

With regard to the 'no pawns' loss condition, I see it as akin to the 'bare king' state which is used as a loss condition in several variants. It seems reasonable to me that a side without attacking potential should be deemed to have lost.


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Graeme Neatham wrote on Thu, Apr 24, 2008 06:59 PM UTC:

Carlos, I don't mind creating a new userid, but am not sure how that helps. Can't the games be reassigned to grayhawke?


Graeme Neatham wrote on Thu, Apr 24, 2008 01:44 PM UTC:

Carlos, I can view the games but cannot play them. The userid seems to be grayhawke2 - it should be just grayhawke, without the 2.

Cheers
G.


Graeme Neatham wrote on Mon, Apr 21, 2008 12:05 PM UTC:

Round 1 match chart available here


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Graeme Neatham wrote on Wed, Apr 16, 2008 03:31 AM UTC:

'... I would like to hear someone explain why draw rate of 60% or higher is a good thing ...'

I don't believe anyone has claimed it to be a good thing.

What I do not comprehend is why some think it to be a bad thing.

Between equally proficient opponents I would expect a high percentage of draws.


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Graeme Neatham wrote on Thu, Apr 10, 2008 07:10 AM UTC:

Changed my games

Replacing TriMac HexChess

with

Circular Chess with Crooked Bishops and Queen


Graeme Neatham wrote on Wed, Apr 9, 2008 09:18 AM UTC:

An as yet unpublished preset for TriMac HexChess is available here


Graeme Neatham wrote on Wed, Apr 9, 2008 03:23 AM UTC:

That's everyone named their initial set of games - the full list is here


Graeme Neatham wrote on Wed, Apr 9, 2008 02:52 AM UTC:

My games:

  • TriMac HexChess
  • Modern Courier Chess
  • Save the Standard 13x13


Joe, I've added a comments section to the Named Games page thinking that it could be used for any negotiations, questions etc.


Graeme Neatham wrote on Wed, Apr 9, 2008 12:11 AM UTC:

Joe, I've hooked it into the Welcome page (page name start).

The quickest way to find the name of a page is to go to that page and then look in you browser's address bar - the text after the final '/' is the page's name.


Graeme Neatham wrote on Tue, Apr 8, 2008 06:04 AM UTC:
I seem to be in both pools?

Graeme Neatham wrote on Mon, Apr 7, 2008 11:27 PM UTC:
OK count me in

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