Comments by catugo
@Fergus,
The knights are fine. It is just how these games work.
I'm not sure what could be wrong with the griffin and aanca code. I think I had just copy pasted what you had written a while ago. And we had talked about this before. But there could be the biggest trouble. Maybe tomorrow I'll take a look :)!
An important thing would be to have only enforcing displaying presets.
@Greg
Would you agree the inclusion of the upgraded apothecary 1&2 into this years tournament provided that I can do (with Fergus's help) the rules enforcement and move displays in time?
@Fergus
Hello
This preset: https://www.chessvariants.com/play/pbm/play.php?game=Apothecary+Chess+1&settings=Apothecary1working
still has errors as we had discussed before (an infinite cycle).
This one is virtually the same but lack the erros of the first one.
https://www.chessvariants.com/play/pbm/play.php?game=Apothecary+Chess+2&settings=Apothecary2working
They seem to similar to me and still apothecary 1 has errors. Could you please check? Maybe it is a problem with the system. Could you help? Thanks!...
I agree with your points Kevin.
But human online competitions are virtually impossible to be held online and still be engine free.
For the online media cyborg chess is the best option.
And human tournaments are expensive.
Anyway here is a list of my preferred games: Grand Chess, Omega Chess, Shako, Eurasian Chess, Gross Chess, 8 stones chess, CWDA. Say we organize these in the same location. Worldwide there are always high travel costs. But besides that. If you organize the tournaments more or less separately in order to avoid fixture clashes as much as possible, you will have a huge schedule on your hands. Very unfeasible most likely. Fergus once proposed to hold each round with a different game. I don't think that is that fair either as some games are more drawish than others, for example. Moreover if we are talking about a swiss system then the games that are first are less important. And you won't get enough world championships to make enough permutations to make it at lest long term fair.
As of now (20th of January 2019) I don't see clear solutions to these problems.
Guys?
I'd play but I was thinking about choosing just a few games and have 3-4 separate tournaments of some of those games. Not that my way is better :(!
We should consider a formula 1 like competition using computers, and maybe desing games with that in mind. This is what apothecary series is about but I cannot obviosly claim that I know better :)!
I'm not sure if the comunity is large enough to warrant such a competition. Nor the audience. Maybe we should stick to organizing tournaments here :)!
This looks like omega chess besides it's 10x10 board :)!
@wdtr2 Thanks for mentionning me. It would help to also include why, but maybe that's not crucial :)! Have fun!
@HG
By the way in the definition of the default file as it is downloaded you are trying to define an U (probably an unicorn or nightrider) but you are just putting down another knight. An extra "s" is required maybe. That is for future not carefull users. Also for the V and S pieces you defined an camel zebra compound twice. No ideea what is all that about :)!
Thanks!
The actual thing I'd like to use if for is to test the 5 man endgames for my 2 apothecaries games.
That is beyound the scope of the program as the 2 apothecary games are 10x10 and even worse it uses the joker (fool, imitator) which is not being defined in FairyGen.
But there seems to be enough information for me to build the program myself for a more general purpose. The main dificulty is probably the board representation as an 64 structure bits is not usefull any more. The joker implementation should be more staightforward but there maybe have to be some recurrence there too. I still have not though about it :)!
@HG
What I had found is something else!
So back to square one! Silly me!
@HG!
I had found it by google, in the end, here:
http://home.hccnet.nl/h.g.muller/EGTB.html
So I guess that settles it.
Thanks, HG!
HG,
Hello!
Earlier on this post you had mentioned Fairy Gen.
I have a few questions:
1. Where can I find it?
2. Is it yours? Who has authored it?
3. Is it open source? Can I see the code?
I guess I there are more my variants. I hoped I could help. I'll keep them in mind for something else later then.
Thanks for reminding me about my goals.
It is very kind of you!
@Kevin
And by the way if you like my ideeas and like to improve on them or something I'm sure we can find some Grand Chess or Capablaca chess presets, even with rules enforcement, that can be easilly modified to play these games! I can do it if you wish :)! Or anyone else for that matter :)!
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@Kevin
I had played Arimaa. There is not anti-cheating policy besides just saying don't do it :)!
As far as I know until now it worked :)!
For cyborg games the goal should be that the human players should make the final decision based on huge amounts of properly presented raw data.
The human part of the cyborg skills are not the same as sole human skills so I'm not sure if not establishing and elite in that setting plays any major part.
Today chess computing heads more and more towards machine learning.