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About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 30, 2018 04:27 PM UTC:

You mean something like open office?


Programming Piece Movement in Game Courier. A tutorial on two different ways to program piece movement in Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 30, 2018 04:26 PM UTC:

Thanks for the explanation Fergus, now it is clear to me :)!


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 30, 2018 09:15 AM UTC:

How do I save an file to be included in  a preset? I know the proper location, but I have no clue how to do it.


Programming Piece Movement in Game Courier. A tutorial on two different ways to program piece movement in Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 30, 2018 05:54 AM UTC:

Hei Fergus,

About the anglican bishop, I remember noticing somthing as I had played a few games a few months back. Quite a nice game, by the way.

I almost understand the code you posted although I still have trouble with the order of operations as the instructions:

operator p q , p operator q are both valid, and that is a bit troubelling to me.

I know where to read material on this though. If I still  have trouble I'll then come back to you :)!


Aurelian Florea wrote on Mon, Oct 29, 2018 03:37 PM UTC:

@Fergus

I'm not confident enough to be sure about this, so I'm asking:

Is the following code fine for verifying if a piece that can perform moves only as and alfil and ThreeLeaper (or Trebuchet as is also called) but can both move and capture as a regular knight ?

checkleap #0 #1 3 0 and nor capture nor empty #0 empty #1 or checkleap #0 #1 2 2 and nor capture nor empty #0 empty #1 or checkleap  #0 #1 2 1;

As a sorce of inspiration I had used your anglican bishop code in Caissa Britania :)!

Thanks!...


CRC[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Oct 29, 2018 04:02 AM UTC:

If the trouble is just writting initial position code I can guide you through it. You have examples on this wesite with the chess960 preset :)!


Aurelian Florea wrote on Sun, Oct 28, 2018 07:24 PM UTC:

ChessV plays many Capablanca variants but technically not Capablanca Random :(!

May I ask why?


Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Oct 28, 2018 08:29 AM UTC:

There does not seem to be a pocket knight preset :)! Is there one, but I cannot find it?


Olden-RoyalChess. A 12x12 game with many compounds plus new pawn types.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Oct 28, 2018 01:05 AM UTC:

@Kevin

I live 46 kilometers (a bit less in miles I guess) from the Transilvanian border. I live in the Moldavian district of Bacau which neighbours Transylvania :)! But the interesting stuff was down to the south :)!


Aurelian Florea wrote on Sat, Oct 27, 2018 06:01 PM UTC:

Or maybe, Halloween ghosts are on :)! Wooohuuuooo!


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Oct 27, 2018 05:21 PM UTC:

Surething!

Thanks :)!


Aurelian Florea wrote on Sat, Oct 27, 2018 07:52 AM UTC:

@Fergus,

Hey,

It seems I screwed up something

In the Apothecary1working  settings file I have forgot to put the "//" indicating comments. So an error happened. When saving (in ignorance to the above mentioned fact) something wrong got saved and now I cannot reload without the error to come to the forefront. I guess I should have preset test before saving :(!

Please help when you can!...

Regards!...


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Oct 26, 2018 08:12 AM UTC:

It has been pointed to me that the promotion rules make for the possibility of not having the needed physical material for when playing on physical boards :)!

My stance on that was always that today chess is most of the time played over the internet where physical material it is not a concern as with software you can always "cast" 10 queens :)!

Official competitions are held this way mostly for tradition and cheating protection reasons.

In 50 years physical boards will probably become fringe and understood only to the very curios as is for a modern audience medieval western European poetry, for example :)!

I never liked Christian Freeing's Grand Chess promotion rules. It just makes a good game worse. Fergus Duniho has done better in Gross Chess (the game in the I have in the meantime remember I got the idea of such complex rules) gives the extra possibility, with respect to Cristian Freeling's game, of promotion to more queens, rooks, bishops and knights probably under the pretext that such material is more easily obtainable casually and more cheaply in the market. That is a big help. I will make such rules myself but not because it makes the game better (it does not make it worse and after you read the rules you would see why this practically cannot happen) and I'm not worried about the material as my way still requires plenty of physical pieces, which will make individual boards cheaper, nor will help or hinder eventual clubs who should anyway need to have extra boards with extra pieces. But as a respect for the reach history of the art of chess boards and pieces I will insert the following restrictions:

A player can have at a time a maximum of:

4 rooks

3 queens, knights, champions, siege elephants,mamelukes, wizards and bishops

2 griffins,marshals,archbishops and aancas

and as stated in a previous comment 1 joker


Aurelian Florea wrote on Fri, Oct 26, 2018 07:42 AM UTC:

I had also decided to scrape the extra initial moves of the pieces starting on the bruhaha squares.

In his initial game of Bruhaha Greg Strong has done this in order to have extra opening possibilities.

But in these games it is not that needed. Only the champions has to suffer as he cannot jump to the 3rd rank during his first move. So maybe he will be moved twice in the opening :)!


Aurelian Florea wrote on Fri, Oct 26, 2018 07:37 AM UTC:

Hello again folks,

While reading Fergus's "How to enforce rules in game courier"  I rethought the idea of castling (which did not exist until now) in the 2 apothecary games. Even if the game starts with connected rook,s tucking the king to more safety while plunging the rooks into action seems a good extra choice. And I figured as the board is wider I could allow more options, and giving the fact that moving the king closer to the edge is usually more desirable I decided for two sub options in the closer to the middle castles. A specific choice of castling will be available only if the king path to it's destination will be unobstructed, the rook's path to it's destination is unobstructed by anything else than the king and both the rook to be moved and the king have not been yet moved; also the king needs not to cross a checked square in it's path :)!

The king's path is given by a diagonal step back towards the rook and the horizontal steps until destination.

The six castling options are:

1. King side long castle: The king moves (for white) through g1&h1 and lands on i1. The king side rook then jumps on h1.

2. Opposite side long castle: The king moves (for white) through e1&d1 and lands on c1. The king side rook then jumps on d1.

3. King side short castle: The king moves (for white) through g1 and lands on h1. The king side rook then jumps on g1.

4. Opposite side short castle: The king moves (for white) through e1 and lands on d1. The king side rook then jumps on e1.

5. King side short spread castle: The king moves (for white) through g1 and lands on h1. The king side rook then jumps on f1.

6. Opposite side short spread castle: The king moves (for white) through e1 and lands on d1. The king side rook then jumps on f1.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Oct 24, 2018 05:48 AM UTC:

I seem to not be able to find the kibbitzing part on my own games, why?


Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Oct 24, 2018 05:44 AM UTC:

I had checked older games and I can see them. Maybe a specific one is broken. I see at least a working dozen :)!


Aurelian Florea wrote on Wed, Oct 24, 2018 05:42 AM UTC:

To my understanding archers are meaningless inside the trojan horse besides the fact that they can be dropped :)!


Temple Island Chess. Solo game with shadow pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Oct 22, 2018 04:12 AM UTC:

Yes, this place indeed needs a diagram as the rules are quite difficult to follow :(!


Programming Piece Movement in Game Courier. A tutorial on two different ways to program piece movement in Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Oct 19, 2018 07:57 AM UTC:

Hi Fergus,

I don't seem to understand squat out of the griffin code :(!

First I don't understand what "sign -"  does. I'm thinking that it means that both the rank and file must vary by 1 in absolute value. But I don't see the intricacies :)!

The aanca code seems roughly the same albeit for an abs function :(!

I get the same feeling :)!

So when the time please fill me in to some details, please!


Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Oct 18, 2018 10:40 AM UTC:

Don't worry, Anthony!...

The offers are open for five more days. We can always redo them.

If you are unaware of this material, it would probably help to check it : https://www.chessvariants.com/play/pbm/help.html

I'll be happy to talk you through in in the game chat when needed:)!

I hope everything is fine!... Good luck :)!...


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Oct 18, 2018 01:55 AM UTC:

Actually there was an extra error. The first line did not end in semicolon. Now it does :)!

Tricky thing, is that after I have written the semicolon in the proper place, my tests yielded a zero for the first six times. "Lucky" I was confident enough and the 7,8 and 10th test were ones. And that's fine. I just wanted to point out the statistical peculiarity :)!


Aurelian Florea wrote on Thu, Oct 18, 2018 01:19 AM UTC:

@Fergus

Ok, Got it!...

Sorry for the trouble :)!


Aurelian Florea wrote on Thu, Oct 18, 2018 01:19 AM UTC:

@Fergus

Ok, Got it!...

Sorry for the trouble :)!


Aurelian Florea wrote on Wed, Oct 17, 2018 04:21 PM UTC:

I did save it the way you suggested. The way it was was obviously wrong. The problem is still in the set instruction as far as I can see :(!


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