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Comments by catugo

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Wildebeast9. A Variant of Wildebeast Chess.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Sep 19, 2019 01:08 PM UTC:

Nice idea!... Is there anyone interested for a personal challenge?


Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Jul 10, 2019 06:02 AM UTC:

So this is supposed to be a rhino-mirror rhino alternating?


Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Jul 1, 2019 03:05 PM UTC:

I see! I did not thought it should be 1 word :(!


Aurelian Florea wrote on Mon, Jul 1, 2019 07:14 AM UTC:

I am not sure how to find the game exclusivelly to this tournament in game courier. Any suggestions?


Shako_Balbo. Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Jul 1, 2019 06:10 AM UTC:

@wdtr2

Can pawns promote to anything when they do promote?

Also, my name if Florea!...


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Jun 26, 2019 05:32 PM UTC:

I remember this happenning to me, too!

I wanted to get to it but I still have not been able to take the time!... :(


wrong personal invitations[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Jun 12, 2019 08:25 AM UTC:

All right!...


Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Jun 9, 2019 02:58 PM UTC:

I see your point about priorities HG. I was not picking on you. Good job. I was only pointing it out!


Aurelian Florea wrote on Sun, Jun 9, 2019 02:36 PM UTC:

In the link you had posed, 2d was not kanji. And even if it were, I'd at least be able to memorise pieces easier.


Aurelian Florea wrote on Sat, Jun 8, 2019 02:07 PM UTC:

To me the trouble is that the 2d display is more feasable. The 3d one consumes a lot of resources.

Also I don't reconnize all the required kanji!


Aurelian Florea wrote on Sat, Jun 8, 2019 05:55 AM UTC:

Same in chu shogi!...

Hope I don't trouble you too much HG!...


Aurelian Florea wrote on Thu, Jun 6, 2019 07:58 PM UTC:

In 2D mode most pictures are not shown properly, but I'm not sure you've got there!...


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Jun 4, 2019 02:42 PM UTC:

While watching a cpu vs cpu game of eurasian I had noticed that vaos do not seem to care either about color binding as in the early game color binding is compensated by the other pieces and in the late game lack of platforms probably damages them more.


Aurelian Florea wrote on Sat, Jun 1, 2019 04:30 AM UTC:

Cool analisys HG!...


Aurelian Florea wrote on Thu, May 30, 2019 11:42 AM UTC:

@HG,

Also there is another effect that amplifies pairing bonus or color bonding penalty. The effect of the pair being able to block the king from part of the board. That the same way rooks do on their own. Bishops do that. Two dababahriders to that, and they only cover half the board among themselves anyway. Wizards or fads do not.


Aurelian Florea wrote on Wed, May 29, 2019 07:04 AM UTC:

Also the case of bede and WAD on different shades who work a bit akwardly but do work together fine. Probably stronger than a charging rook+fibnif or waffle+short rook. Many pawns would help a lot the CC pair. But ChessV for example know such tricks. I did whached some games.


Aurelian Florea wrote on Wed, May 29, 2019 03:26 AM UTC:

@HG,

But the issue of an game with different armies where one player has more color bound pairs of pieces is an rather difficult one. The more color bound side has stronger pieces (in order to compensate for the color binding). The issues you mentioned are also strongly related to the fact the the playing algorithm does not understand it. If it does then it will play differently. But the problem is not gone away this way either as the game is now reduced to if early mid game tactics work for the color bound side. And from a game design point of view frankly this is not much. It lacks complexity. 

I'm wondering if the more color bound army has weaker values in the color bound pieces than it's counterparts in the other army, and then it compensates through the rest of the army it can work better. Or is the color bound army, just has more pieces be them individually weaker. Even if this is contrary to Betza's game. This last case also has problems though in the realm of the army with more pieces needing more time for coordination.

So the issue you raise is not that simple in it's depths! And quite likely something that people on the musketeer chess website have not fully considered!


Aurelian Florea wrote on Tue, May 28, 2019 05:30 PM UTC:

@HG

Your analysys is much deeper (although treating only a nieche of the problem) than any of those made by the guys from musketeer chess!...


Futashikana Shogi. Expanded version of Shosu Shogi played on an 11x11 board.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, May 26, 2019 09:29 AM UTC:

@Ilya Novikov

The queen is already a strong piece to be droped anywhere on the board, but it still has the disadvantage of not being anything special in close combat so it does not have that much king capturing potential when the king is still well defended by friendly pieces.

The lyon on the other  is a monster on close fights. It sniper oppopens who cannot defend themseles (like silvers from lateral positions) and can also kill 2 which can come in quite handy in tsume situations.

In chu shogi the lyon has plenty of midgame oponent as the DK and DH are not vulnerable to it.

Also the castle is strong from the start by also having blind tigers and frankly just plenty of pieces around it. But a droped lyon seems to me still an unstopable force. Assuming regular king move of course.

That being said I'm contemplating twice moving silvers or twice moving golds as an promotion option in a future variant.


Aurelian Florea wrote on Sun, May 26, 2019 09:11 AM UTC:

Also you had mentioned in the description of the phoenix that the knight cannot be blocked by other pieces. I think you mean the phoenix. Same with kirin!


Aurelian Florea wrote on Sun, May 26, 2019 09:06 AM UTC:

There is a conglict between the board reprezentation in the picture and the boaard reprezentation in the description of the opening position. For example it is written that the side mover and vertical mover are on the third rank on d3 and h3 but they are actually on 8c and 4 c.

The main rule of game articles on this website is that rules need not cause confusion. This is important!


Chess variant engines and CECP (XBoard) protocol[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, May 24, 2019 08:07 AM UTC:

@HG

I had sugested, for one of his variants, the name platinum general for the drunk elephant. To me that seems more interesting. But that's a bit off topic!...


Aurelian Florea wrote on Thu, May 23, 2019 05:29 PM UTC:

A good name for the narrow knight could be searched in the realm of light cavalry, maybe. Lancer or hussar could be interesting options. Donkey is a fun option also for the not this "not that horse" piece, but maybe this is not that appropriate. 


Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, May 23, 2019 05:24 PM UTC:

Does anyone now if there still is a world federation of modern chess?


Musketeer Chess. Adding 2 newly designed extra pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, May 23, 2019 02:23 PM UTC:

I played some musketeer chess games, and I'm still playing one against Erik. I always was uncomfortable with the board crowding and I think I figured out why. Most of the added pieces fork to easily and that is painfully and frankly bad design. To be honest there is not much to be added on an 8x8 as far as I can see as the classic pieces of tamerlane and shatraj are many time to weak and uninteresting and the others, like in musketeer are game breaking. CWDA has a different approach and there are definitely cool ideas using orthodox material. But otherwise the orthodox game is kinda the best!...


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