[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments by Aurelian FloreaLater ⇩Reverse Order⇧ Earlier⇩ Earliest⇧ Waffle Chess. Chess on a 10x8 board with waffles added.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-12-04 UTCI guess I there are more my variants. I hoped I could help. I'll keep them in mind for something else later then. Thanks for reminding me about my goals. It is very kind of you! Compound Chess. Chess on a 10x8 board with Sergeant pawns & armies of compound pieces.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-12-03 UTCHow do the pieces move? Gamma2 Chess. Chess on a 10x8 board with Berolina Pawns & special Ship & Archer pieces.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-12-03 UTCHow do the ships and archers move? Champagne Chess. Chess on a 12x8 board with ferfils and dragons added.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-12-03 UTCHow are the dragons moving? Waffle Chess. Chess on a 10x8 board with waffles added.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-12-03 UTC@Kevin And by the way if you like my ideeas and like to improve on them or something I'm sure we can find some Grand Chess or Capablaca chess presets, even with rules enforcement, that can be easilly modified to play these games! I can do it if you wish :)! Or anyone else for that matter :)! Aurelian Florea wrote on 2018-12-03 UTCI thought about this as a simple mutator (as you call it) on your initial idea of adding on a capablanca board minor pieces and as I'm uncomfortable with the modern elephant for being color bound I replaced it with the Spartan lieutenant. The waffle/phoenix and the frog seem like natural additions. An difficulty I have with these ideas is that the frog's trebuchet jump may be a bit too much :)! But then something HG once said to me in the context of discussions about apothecary chess 2 (correctly I think) is that you need more strong pieces to make the game a bit faster and more decisive. I'd propose, in order to make the exchanges more interesting to have pieces close to queen value. So I propose for the added major piece besides, the minor ones I've considered above: the Marshall (R+N), the Minister (B+N+W)- there are probably other names for this one- and the unicorn (B+NN)- the strongest of the three. For which is with which I though to pair the game with Spartan Lieutenants with the Marshals (in order to have a diagonal and orthogonal piece), the game with the waffle/phoenix with the Unicorn (as there the unicorn is the only strong piece proposed with no wazir move) and the frog game will have the Minister. But I would not add a new strong piece in the normal setup by expanding the capablanca board or pushing or deleting pawns. But through an alternative piece introduction method. This would be other gating (the piece sits behind a friendly piece and takes it's place when this one got moved), the Seiwaran way, or through bruhaha squares. Out of those here I'd prefer gating as the Seiwaran way leads to sometimes game-breaking tactics and the Bruhaha way is to fixed. Gating would alleviate a bit of the first move advantage as black would be able to create his strategy already knowing where the white gated piece goes. Next are some diagrams illustrating what I think maybe it's good to be considered: Thinking about the initial setups was not trivial and quite fun so I'm glad the best turned to be different. I chose reasonable gating options to be displayed by both players. And the most important thing, although I think Kevin you are not quite comfortable with this one. But I'm putting it out there for discursion. I almost always though that practical promotion only to queen is maybe not such a good idea. So I think I/we should consider 7th rank promotion to lesser pieces. The question here is "to rook or not to rook"!... Well, if we allow promotion to rook than most promotion will be rook as basically you will never promote at 7th rank to non-rook and it really rare to promote to the stronger pieces as an extra rook (almost, you do lose your promoting pawn after all) usually wins you the game among serious players. The second alternative is to promote to any of the 3 minor pieces but not rook. That is quite good actually as the 3 minor pieces are close in value and there are plenty of opportunities to promote the the slightly weaker ones. But then there will be no promotion to rook, and personally I don't like that just for it and besides now KP vs K is again not necessarily a win as it would be when being able to promote to a rook on the 7th rank. So I had cooked a third longer but I'm thinking better rule. A player can promote a pawn to a rook on the 7th rank if at least one of the two following cases occurs 1. The next two conditions are both simultaneously true: i). This player has already promoted another pawn regardless of to which it had promoted it ii). This player has at least double the number of all minor pieces to the number of rooks 2. The player is down to it's last pawn Kevin besides maybe other concerns I think you are thinking that this rule is to complex for new players. But I don't think this is a big issue as player will come in contact with this rule later anyway, after getting the basic differences. But I do think that it makes the game have more options :), and that tends to be good :)! Aurelian Florea wrote on 2018-12-02 UTCHi Kevin! This game would also work with spartan elephants I think. Isn't it? You have made a game with frog + spartan elephants, but would they just work in this one replacing each the waffle/phoenix? 3 games. And if you want 12x8 also you may choose 3 groups of 2 :)! Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-28 UTCThese acuzations are very serious dear sir, how would you back up such claims? Draws[Subject Thread] [Add Response]Aurelian Florea wrote on 2018-11-18 UTCI'd like to add something on this topic, especially for you HG. A while ago, around 2 years, when starting the design of the apothecary games, you had recommended me extra major pieces (it was actually not extra minor pieces but towards the idea that a higher percentage of strong pieces leads to clearer outcomes). This for the simple reason that in the endgame best moves become much more specific especially when it comes to trades with strong pieces. When the board is empty but the material is very strong, tempo matters a lot :)! I still don't like ridiculous strong pieces. I tend not to use amazons, for example in my game ideas. I think in designing chess variants this makes the drawing chances smaller. With perfect play it will still be a draw as long the rules allow it (in Arimaa obviously this is not possible). That for studying purposes. This becomes more interesting when studying games that can be strictly longer then omega0 (the smallest infinite ordinal). But we don't have many such games probably, I know of no good one :(! Other nicer finite cases are games with different armies. Spartan is a very good example. With perfect play I think it can be a black win. Here Zermelo's theorem (https://en.wikipedia.org/wiki/Zermelo%27s_theorem_(game_theory)) does not apply in it's classic sense as the players have different moves, but it can probably (although I have not did it) easily be proven that the game is either a win or a draw. 4D chess with Allen Pan and Phisics girl (aka Diana)[Subject Thread] [Add Response]Aurelian Florea wrote on 2018-11-08 UTCI did commented on the video about triagonal. And don't forget about tetragonal. A (1,2,3,4) leaper would be to long for this though :)! Aurelian Florea wrote on 2018-11-07 UTChttps://www.youtube.com/watch?v=3wFQPSEPgWc&feature=youtu.be&fbclid=IwAR2LYMJcOnnWGPuNDp03EOvKjtxy7DeLBg2UcNKtyxC-sBVULLOs52wl1Sk Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-03 UTCI'm sorry Erik but I can't find them :)! Aurelian Florea wrote on 2018-11-03 UTCAs I had said before your are perfectly correct. It is hard for me to find the comments in quenstion, but I'll try :)! Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTCOk, HG, thanks! Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTC@Erik It has happened to me, too! Bassically I had followed the same steps you did and then did exactly what you have done. It is the common sense after all, maybe with very small tweaks :)! There will always be a small chance for these things to happen so that is that :)! I don't remember the name of the dude that has done that to me, but I have publically commented about it during spring. Does it worth it for you to find them? Game Courier. Missing description[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTCThaks for the tips Fergus! That file is the copy although it has a bunch of new code. You need not worry about what causes the bug. It's my job after all. It is enough that we agree that this is an infinite loop :)! Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTCAbout the strategy part of the article. From the games I had played against user Dax00 it seems to me the advices here are not optimal although wikipedia states roughly the same things regarding the early moving up of steppers. In our games dax00 has taught me to early lyon jump in front very early (the latest at turn 3) and then the stronger pieces take relevant forward positions until it becomes worthless for them to keep dancing around, and only then steppers (and maybe phoenix) kick in slowly but surely as the strong pieces are stuck in their duties :)! What am I missing? Home page of The Chess Variant Pages. Missing description[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTCUser couriermabovini has some games against me with unlimited time where he has not moved in tens of days. No mail seem to be available. There seem to be others in my situation. Any hints about what to do? Game Courier. Missing description[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTCI'm sorry to say but more trouble from the land of Apothecary chess presets :)! When working at the apothecary1 preset here : https://www.chessvariants.com/play/pbm/play.php?game=Apothecary+Chess+1&settings=Apothecary1working&submit=Edit I get the following error message: "This preset enforces the rules and displays legal moves." many, many times. This is the message Fergus suggested in the developer's guide to put at the beginning of presets. This could be hinting to the fact that I had somehow created an infinite loop. The last thing I have done was to comment the following : //setsystem maxmove 2; //ban commands allmoves; //allow moves 2 captures 1 promotions 2; for obvious debugging purposes :)! Cruriously here : https://www.chessvariants.com/play/pbm/play.php?game%3DApothecary+Chess+2%26settings%3DApothecary2working where things are quite similar, this error does not apper. That is quite odd to me :(! Also as a sidenote to Fergus the command you recomened me &submit=Edit works only with capital "E". Lowercase "e" issues an error involving something with not writting in English :(! Home page of The Chess Variant Pages. Missing description[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-11-02 UTCCould be, be it is actually my bad as I had clicked on the simple "edit" rather than "person edit"! Aurelian Florea wrote on 2018-11-01 UTCWhy can't I edit my own personal information? It says I have to be an editor. Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-10-31 UTCOk, thanks ! Aurelian Florea wrote on 2018-10-31 UTCI think I had asked that before, but I don't remember where nor I remember the answer :(! Is there a way to control from the GC program the content of the caputred pieces box? Or the system just collects all pieces that have dissapeared. I ask that because for example in a centennial chess game I play against Anthony he has moved and reoriented his spearman and now his spearman (in straight orientation) appears captured although it is not the case :(! CRC[Subject Thread] [Add Response]Aurelian Florea wrote on 2018-10-31 UTCSound good! About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2018-10-30 UTCThat was such a funny missundestanding :)! I probably will tommorow. Hopefully :)! 25 comments displayedLater ⇩Reverse Order⇧ Earlier⇩ Earliest⇧Permalink to the exact comments currently displayed.