Comments by catugo
I'm not sure why the question is addressed to me!
Dragoon and Teutonic knight seem inappropriate to me for such strong pieces.
I'm wondering though why can't the creature Anqa be used in a proper way as described by history and you don't like it to be used at all?
Ok,Jean-Louis!
@HG, How do I add extra images to the diagram designer?
Jean-Louis, acording to wikipedia Anqa or Anka is a Arabian mythical bird : https://en.wikipedia.org/wiki/Anqa,
I'm provisionally using the name for a piece that moves 2 squares like a rook, may stop here or in the intermediate square, and then towards outside like a bishop. It may also move like a ferz (In an attempt to make it as strong as a queen. Thanks for your interest.
There already is a gryphon in this game. Aanca spelled "Anka" it is so far my proposition in the other game with bent riders. Thanks for your input Zhedric!
Thanks Zhedric!
Hello,
I am in the process of creating three larger version of apothecary chess. This is one of them - apothecary chess classic.
The purpose of this comment is to get help from the community naming and drawing the pieces.
In the previous comment on this thread I have made a interactive diagram with some preliminary names and pictures from what I could find. They are not very good so do not mind them to much.
In the following I'll name the properties of the new pieces and I expect from who may help a name and a description for the picture.
A piece that moves 3 squares like a bishop and may stop here or in the intermediate squares and continues like a rook toward outside. And it may also step like a wazir.
A pieces that moves 2 squares like a rook and may stop here or in the intermediate square and then toward outside like a bishop. And it may also step like a ferz.
Hello,
I am in the process of creating three larger version of apothecary chess. This is one of them - apothecary chess modern.
The purpose of this comment is to get help from the community naming and drawing the pieces.
In the previous comment on this thread I have made a interactive diagram with some preliminary names and pictures from what I could find. They are not very good so do not mind them to much.
In the following I'll name the properties of the new pieces and I expect from who may help a name and a description for the picture.
A piece that moves 2 squares like a bishop and may stop here or in the intermediate square and continues like a rook toward outside. And it may also leap like a dabbabah.
A pieces that moves 3 squares like a rook and may stop here or in the intermediate square and then toward outside like a bishop. And it may also leap like an alfil.
Hello,
I am in the process of creating three larger version of apothecary chess. This is one of them - apothecary chess alert.
The purpose of this comment is to get help from the community naming and drawing the pieces.
In the previous comment on this thread I have made a interactive diagram with some preliminary names and pictures from what I could find. They are not very good so do not mind them to much.
In the following I'll name the properties of the new pieces and I expect from who may help a name and a description for the picture.
A piece that moves like a rook or a knight rider. A knight rider in this game will be called crusader.
A piece that moves like a rook a chinesse cannon or a ferz.
A piece that moves like a bishop an wazir or an dabbabah rider.
What about games where the initial position is varied like chess 960?
Remember that apothecary chess games may end in advantage which worth 0.75-0.25 points. That even if that the website does not recognize that.
I have made the draw for the tournament: The first named player will have white. The schedule is as follows:
Round 1: Daniel Zacharias vs Aurelian Florea// Erik vs Oisin D.
Round 2: Aurelian Florea vs Erik// Oisin D. vs Daniel Zacharias
Round 3: Aurelian Florea vs Oisin D.// Daniel Zacharias vs Erik
Round 4: Aurelian Florea vs Daniel Zacharias// Oisin D. vs Erik
Round 5: Erik vs Aurelian Florea// Daniel Zacharias vs Oisin D.
Round 6 Oisin D. vs Aurelian Florea// Erik vs Daniel Zacharias
We are 4 players now, so the tournament format will be a double round robin. I propose we wait until Friday. If now one else wants to join until then, we will start the tournament with 4 players. Is that ok?
It is possible Oisin. Now we are 4- including me! Anyone else?
Thank you Zhedric!
I have tested the final presets for apothecary chess. They have shown no more trouble. I was wondering if people will be interested in an apothecary chess tournament. Here are the preliminary rules should it happen.
- Each round a player plays a game of apothecary chess-classic and apothecary chess modern
- In order to avoid bye, myself will play only if the number of players is odd
- The tournament is a double round robin if there are 4 players, a single round robin if there are 6 or 8 players. A swiss system with 6 rounds if there are 10 or more players.
- Should the tournament be a swiss system the pairings in round one will be random
- Remember that there is a possibility that a game has finished 0.75-0.25. This will be used in rankings
- Time controls are 1 move/day
- There are no prices except for the honor of winning the tournament!
Edit : Please express interest by commenting in this post.
I've done nothing yet Jean-Louis. I'm trying to make as professional as possible!
@Fergus, I think the best way to open the way for me to creating a zanzibar-s preset would be if you can expand the metamachy piece set with the few other pieces needed for zanzibar-s. This way I do not have do do a lot of workaround caused by the need to change the names of pieces (as allfaerie many has other letters).
@Fergus, For this game is perfect, the way you did it. I meant as an option. I see it better is 4 colors when I move knight riders. At least on a 12x12. That is it, and it is not possible anyway with the interactive diagram. It is possible with presets and tried a picture and liked it.
HG, I still have not understood how you implemented the three shades or how I would implement 4 shades :)!
Found it. Thanks Kelvin!
This game does not yet an interactive diagram, despite being a popular game here. @HG, Should I attempt one how do I write the shades function for this one (and for myself in another how do I do it with 4 shades -yellow and silver not just silver with yellow at the same ranks as cherry and silver at the same ranks with dark blue- although I know Fergus does not consider this necessary)?. Also for the Royal piece what should I do? I remember you guiding wdtr2 in something similar.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Thanks for that, HG!
I noticed that too, and that is what I had thought; thanks for sharing that!
May anyone please answer if I can save an include file on my own!
I'm surprised that this study does not get more attention here.
Does anyone know anything more about this : https://www.chess.com/news/view/new-alphazero-paper-explores-chess-variants?
You are correct, it works fine if the piece table is open!
It promotes to archbishop and griffin respectively, automatically!
I'm sorry for that. I meant the behaviour described in the game rules: "Pawns promote to any auxiliary pieces on the players 8th rank, any auxiliary or average peice at the 9th rank, and any piece at rank 10.For the purpose of limiting material when physical play is involved pawns are also restricted to promote to the pieces in reserve. In the reserve enter all the pieces captured of the colour of the promoting pawn and from the begining of the game 1 queen, 1 rook, 1 knight & 1 mameluk."
and
"Pawns may promote to any auxiliary piece on the players 8th rank, any auxiliary piece or average piece at the 9th rank, and any piece at rank 10.For the purpose of limiting material when physical play is involved pawns are also restricted to promote to the pieces in reserve. In the reserve there are initially 1 queen, 1 rook,1 champion and 1 knight and later on enter any of the player's lost pieces."
So mostly the same thing.
Please take a look at my 2 apothecary chess games. I think either I did not understood the way promotion should be implemented either there is a bug in the diagram! They are here:
Can I save an Include file similar to Metamachy or is it any permition needed? Later Edit: I realise the question is not very clear. I want to create a new include file for Zanzibar. Can I? Or do I need some special permission?
@Fergus, Hello! This Metamachy preset says it is a work in progress. Is that still the case? I need it as an example for cooking the Zanzibar- S game which is quite similar.
I see your points, and I'd like to add that it is probably wrong in apothecary chess to push too many pawns. But some pawns may be pushed.
Also, if you can do something about the joker's value it would be awesome.
Hello HG! I have played against the diagram's AI and also watched games played against itself and I could not help myself from noticing 2 obvious flaws in it's play.
- the diagram's AI does not push pawns in the opening
- the diagram's AI moves way to often the same piece twice in the opening
Is it possible to make an option for games close to chess or Grand Chess (as my apothecary games are) where these things are taken into account?
I've been using the diagram here: https://www.chessvariants.com/index/listcomments.php?itemid=1200173ceb826d24&order=DESC.
It seems that only when playing against the computer this situation appears. A sequence leading to it starts with: 1. f7 f8 2.g7. And then black moves something. White tries to go g8 and now white has the option of capturing en passant at g7. This should not happen.
HG, I need a pawn that can move as a rook only forward from the defensive side until the middle regardless of the previous moves, capture regularly and also en passant. The way I did it (regular: mfWfceF and berolina: mfFfceW) an en passant caputure is possilbe at midboard which is in error. May you please help?
Then I think I am happy with the possibility of the "promotion" from berolina to regular and the other way around. Thanks!
Hello again HG, If both regular and berolina promote and the promotion rules allow promotion in steps (say in regular chess knight and bishop at the sixth rank, rook at the seventh and queen at the eighth) and I do not want the berolina to promote to regular or the other way around how do I write the promochoice variable. Thanks!
@HG I have came up with this:afafafsKafsafafKafafraflKafaflafrKafraflafKaflafrafK. That is for the long neck falcon=vulture maybe.
@HG I have came up with this:afafafsKafsafafKafafraflKafaflafrKafraflafKaflafrafK. That is for the long neck falcon=vulture maybe.
HG, If a game has both regular and berolina pawns can they both promote? How?
I had figured out that there are six paths, but I did not found the last 2.
Also HG, May you repeat what a stand for. It seems it is not present in the article. I'm trying to make a 41,43 falcon and I need that information. And if you have time for that, may you tell me the XBetza notation for a 41&43 falcon. So far I have afafafsKafsafafK which does not give false positives but there are other pats that should work. Later edit: @HG I think I got the 41&43 falcon: afafafsKafsafafKafafraflKafaflafrK
I can't find a way to give extra moves power to an already moved pawn. On a 12x12 board, I'd like to have the pawn go towards the middle of the board more moves even if moved. The pawn will start at rank 3 and should have available a 1,2,3 initial move or after a move of 1 a 2 move. How is that made?
I can see it and I am not an editor. That means it is published.
Thanks for the help!
Mister Zama has agreed about the game being played on the site!
I'm sure about him wanting the game to be published here as he is the one trusting me with this endeavor.
These are the documents that contain the patenting data. Unfortuneatly one is in Romanian. I personally am not sure about their applicance.
Sounds fair to me!
Greg, but the game you have showed is IChess and this one is I-Chess. Is not that different?
Greg, The inventor of the game has patented I-Chess so he wants to stick with the name. What is there to be done?
Thanks, HG
The pawns are taken to be regular pawns as I used the stock button to generate them. I don't know how to define the xBetza move for them as they can move from anywhere on the home half of the board towards the middle of the board and one field after crossing the middle of the board! But I'm sure it is pretty long!
I had defined the king as royal and as HG had said that has solved the eagle problem. Now I'm thinking about the pawns problem. I had also asked the author for a different name.
@The Editors I have added an invention of someone living in my area. Please find the time to review this when possible.
Have you used the diagram in the article or the one in the comments section?
Hello HG, I have played a game of apothecary chess-classic where the joker is defined in XBetza notation as fI. What has happened is that the black j imitating a white P went backwards instead of forwards as a normal black p would move. Can I fix that? Can you fix that, or give an option for it?
Fixed!
Oh, yes! I'll fix it imediatly!
I have made the picture with the appropriate link. The same for my other game!
I have tried this week to add a compound piece. Unfortunately this proved to make the game worse as more opening moves were forced. So I reverted to an earlier version while keeping the idea that black has more pieces on the non-king side. This will be the final apothecary chess-modern game. I'm satisfied with the game.
I have tried this week to add a rider piece. Unfortunately this proved to make the game worse as more opening moves were forced. So I reverted to an earlier version while keeping the idea that black has more pieces on the non-king side. This will be the final apothecary chess-classic game. I'm satisfied with the game.
Yes, sure! I'll do it this evening!...
@the editors, May someone review this page, please!
@the editors, May someone review this page, please!
It seems to me that 3-fold repetition is not detected by the current interactive diagram. Is that true?
I have switched the places of sangoma and wizard in the opening position in order to give more opening opportunities.
I have switched the places of osprey and mamluk in the opening position in order to give more opening opportunities.
HG, I am curious about how the joker's power is calculated by the interactive's diagram AI. This seems to me a difficult task.
I have played this game against the interactive diagram's AI. It takes less time that an game courier match and I wanted to see how the games feel after the final changes I have made. The game seems to be very tactical now with many strong pieces quickly engaging . I'm really unsure about how good the game is. It's learning curve is quite steep but maybe once properly learned it is fun. I was hoping that more experienced player will take a look and try to play against the interactive diagram until the endgame (me I always blunder something before the endgame).
I have played this game against the interactive diagram's AI. It takes less time that an game courier match and I wanted to see how the games feel after the final changes I have made. The game seems to be very tactical now with many strong pieces quickly engaging . I'm really unsure about how good the game is. It's learning curve is quite steep but maybe once properly learned it is fun. I was hoping that more experienced player will take a look and try to play against the interactive diagram until the endgame (me I always blunder something before the endgame).
Thanks so much HG. very cool tool you have made!
@HG : And I could not find a solution on my own :(!
@HG I cannot use the image saved by Greg as it is only in the allfaeriePNG. It seems that the interactive diagrams don't work with files here, as I have tried to change the directory. BTW Have you understood the earlier situation where the shuffling of pieces in now also non-symmetrical?
Where in the site is the picture in question?
I wanted to add it to the apothecary chess standard piece set. The zebra is not used in any currently playing games but it is used in a preset. I have deleted the used Z,z temporarilly.
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I don't see it or remember it. But all is well. Have fun with this game!...