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Apothecary Chess-Modern. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Thu, Jan 30, 2020 08:10 AM UTC:

@The Editors

These days I had tried to finalize the rules of my 2 apothecary games.

This should be the final version of this article pending review.


Apothecary Chess-Classic. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Thu, Jan 30, 2020 08:20 AM UTC:

@The Editors

These days I had tried to finalize the rules of my 2 apothecary games.

This should be the final version of this article pending review.


💡📝Aurelian Florea wrote on Sat, Feb 1, 2020 11:44 AM UTC:

I hope you guys enjoy the new version of this game. For now, the rules enforcing and move displaying are an ongoing job, for me to do. After that I hope to see you soon!...


Apothecary Chess-Modern. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Sat, Feb 1, 2020 11:44 AM UTC:

I hope you guys enjoy the new version of this game. For now, the rules enforcing and move displaying are an ongoing job, for me to do. After that I hope to see you soon!...


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Feb 4, 2020 04:48 PM UTC:

I used to think game courier programming is easy. It's not that easy it seems.

I am trying to build up presets for frog chess, waffle chess and hannibal chess. Links here:

https://www.chessvariants.com/play/pbm/play.php?game=Frog+Chess&settings=RegularCastling

https://www.chessvariants.com/play/pbm/play.php?game=Waffle+Chess&settings=RegularCastling

https://www.chessvariants.com/play/pbm/play.php?game=Hannibal+Chess&settings=RegularCastling

Most I've done is copy paste from capblanca chess, then write the code for enforcing the frog, elelphant ferz and waffle respectivellly (don't bother with more than one they are virtually the same). But I don't now how to display those pieces legal moves (the "set display" command) or not display a move that will cause check. Any help? Thanks!...


Aurelian Florea wrote on Wed, Feb 5, 2020 06:07 AM UTC:

@Fergus,

Hello,

I've done the functions in question but I still don't know where to call them!...


Aurelian Florea wrote on Wed, Feb 5, 2020 04:41 PM UTC:

Sorry Fergus but I asked "where" to call them now how to call them. I apologise for any misunderstanding!...

I mean once the functions are done. Where should I use them?


Aurelian Florea wrote on Thu, Feb 6, 2020 11:34 AM UTC:

Thank you very much Greg!

Although I cannot find the piece set you have mentioned, it will appear!


Aurelian Florea wrote on Thu, Feb 6, 2020 04:03 PM UTC:

I am a tiny bit proud, I admit to anounce that, presets for frog chess, hannibal chess and waffle chess work well with rules enforced and moves displayed for a regular castling variation (which is the oficial one for the first 2). Next I'll try the fast type of castling.

@Fergus

 I did not know you made it so easilly programmable. For apothecary chess I started it from scratch and there is no need for that. Although it has it's particularities it's probably doable. Now, I know better to probably do it in the way it was meant by you! Thanks!...


Aurelian Florea wrote on Fri, Feb 7, 2020 12:52 PM UTC:

Thanks Fergus!

I tried to figure out how to use free castling instead of regular castling, but I got only as far as understanding that the value of the square where the castling piece needs to land, has to be passed to the caslting subroutine. Probably this is how the subroutine makes the difference between the two as otherwise is assumes that it has to jump the king. I don't understand what needs passing from the main program of the preset to go down the functions tree so that will happen :(! 


Aurelian Florea wrote on Fri, Feb 7, 2020 03:36 PM UTC:

I thank you very much Fergus, I got it!


Aurelian Florea wrote on Sat, Feb 8, 2020 11:32 AM UTC:

Hello Fergus,

There is still a problem. In free castling as Kevin Pacey has defined it the king may leap interviening pieces and the rook lands on the king's initial sqaure. This I think it requires a new implementation. I think I got cought in the terms, it is obvious to me that you meant something else by it!...


Aurelian Florea wrote on Sat, Feb 8, 2020 03:37 PM UTC:

This would be a game that has that rule:

https://www.chessvariants.com/play/pbm/play.php?game=Waffle+Chess&settings=FastCastling


Aurelian Florea wrote on Sat, Feb 8, 2020 04:16 PM UTC:

All right thanks, for the tip. I'll keep it in mind! And for everything else!


Aurelian Florea wrote on Sun, Feb 9, 2020 07:32 AM UTC:

Yes, Greg! That was what I was trying to say!


Aurelian Florea wrote on Mon, Feb 10, 2020 09:35 AM UTC:

@Greg & @Fergus

For now I could not do a fast castle routine by trying the replace the regular routine. I think it is better to start from scratch as this type of castling is less restrictive anyway. I'll try again later.

For reference fast castling involves leaping the king at least 2 spaces towards the rook (regardless of any hindrance) and the rook in the initial king place.

A pseudocode would involve the following steps:

1. Check for the flags (here I have some trouble as I have to work with regular code)

2. Check if the king is in check (copy paste from regular routine) 

3. Check if the space if free and 2 squares far 

4. Move the king

5. Move the rook

For now I have a few slips but maybe I can do it!...


Aurelian Florea wrote on Wed, Feb 12, 2020 09:51 AM UTC:

So far I have tried this code for fast castling but it seems I'm far from the truth :)! I even have a misplaced return error I can't see!

sub castle;
local ATTACKED RPOS xdir;
if not flag #from:
die A King may not castle after it moves.;
endif;
if capture:
die A King may not castle to an occupied space.;
endif;
set ATTACKED ATTACKEDBYW unless isupper moved ATTACKEDBYB;
if fn var ATTACKED #from:
die A King may not castle out of check.;
endif;
set xdir minus file #to file #from;
if not checkaleap #from #to #xdir 0:
die A King may not castle there;
endif;
if sign minus file #to file #from:
if rank #to 1:
set RPOS a1;
else:
set RPOS a8;
endif;
else
if rank #to 1:
set RPOS j1;
else: set RPOS j8;
endif;
endif;
if not flag #RPOS:
die A king may not castle with a rook that moved;
endif;
move #RPOS #from;
unsetflag #from, #RPOS;
return true;
endsub;


Aurelian Florea wrote on Wed, Feb 12, 2020 03:11 PM UTC:

All right!


Game Courier Settings Files. Keep track of all the settings files you have written for Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Feb 18, 2020 12:46 PM UTC:
I had found a bug in the presets I made for frog chess, hannibal chess and waffle chess. Having included the file after the initiation of the particular new things of each game instead of before, the checkmate routine was failing. Now all is fine. I am making extra public challenges for anyone willing to try to test.

Diagram Designer. Lets you display diagrams without uploading any graphics.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Feb 19, 2020 01:50 PM UTC:

@Hg,

Is it possible to make with the diagram designer  boards that are not rectangular?


Aurelian Florea wrote on Wed, Feb 19, 2020 04:27 PM UTC:

Sorry, I knew about that. I meant HG's interactive diagram :)! And thanks for the info :)!


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Feb 24, 2020 08:13 AM UTC:

@Fergus,

Hello!

In the chess2 include file what is the sub castlepos supposed to do?


Aurelian Florea wrote on Mon, Feb 24, 2020 05:24 PM UTC:

Fergus, thanks. I was missing it.


Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Fri, Feb 28, 2020 12:55 PM UTC:

I have done an experiment in an attempt to settle how close the two, almost the same, armies.

The engine used was the latest chessV. The total number of games was 128. Out of which:

Augmented Knight won 31

Extra Pawn won 41

Draws 56

Score: EP 69-59 AN which is around 53% for the winner.

 


Match between Fairy Max and ChessV[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Feb 29, 2020 05:25 AM UTC:

@HG and Greg

I want to see three competitions between Fairy Max and ChessV using Winboard. The games should be Frog Chess, Hannibal chess and Waffle Chess.

1. What is the instruction that connects ChessV with winboard?

2. When I try to load FairyMax to play I get the message: "Engine did not send setup for nonstandard variant".

These are the fairymax representations of the 3 games, as I have written them:

//Frog chess invented by Kevin Pacey
Game: frog
10x8
6 4 5 8 7 3 8 5 4 6
6 4 5 8 7 3 8 5 4 6
p:100 -16,24 -16,6 -15,5 -17,5
p:100 16,24 16,6 15,5 17,5
k:-1 1,3034 -1,1034 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
n:310 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7
b:350 15,3 17,3 -15,3 -17,3
R:475 1,3 16,3 -1,3 -16,3
Q:950 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3
f:275 15,7 17,7 -15,7 -17,7 3,7 -3,7 48,7 -48,7

//Hannibal chess invented by Kevin Pacey
Game: hannibal
10x8
6 4 8 5 7 3 5 8 4 6
6 4 8 5 7 3 5 8 4 6
p:100 -16,24 -16,6 -15,5 -17,5
p:100 16,24 16,6 15,5 17,5
k:-1 1,3034 -1,1034 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
n:310 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7
b:350 15,3 17,3 -15,3 -17,3
R:475 1,3 16,3 -1,3 -16,3
Q:950 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3
h:275 15,7 17,7 -15,7 -17,7 30,7 34,7 -30,7 -34,7

//Waffle chess invented by Kevin Pacey
Game: waffle
10x8
6 8 4 5 7 3 5 4 8 6
6 8 4 5 7 3 5 4 8 6
p:100 -16,24 -16,6 -15,5 -17,5
p:100 16,24 16,6 15,5 17,5
k:-1 1,3034 -1,1034 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
n:310 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7
b:350 15,3 17,3 -15,3 -17,3
R:475 1,3 16,3 -1,3 -16,3
Q:950 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3
w:275 1,7 16,7 -1,7 -16,7 30,7 34,7 -30,7 -34,7


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