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Comments by catugo

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0000000100000000[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Sep 12, 2016 06:06 PM UTC:

Fergus,

I was thinking...

In the interest of natural evolution, do you think I should contact the inventors of said 3 variants, because I owe a great deal of inspiration from them and ask If I can publish my variants as fully fleged ones, so when it comes to that website that you were talking about, the variations on the otherwise very good variants would stand a chance on they're own. What I have actually done is take two good variants and combine what I considered their strengths into 2 new better, in my view, variations.


Aurelian Florea wrote on Tue, Sep 13, 2016 04:15 AM UTC:

Fergus,

I am concern about the quality of the games, that is why I asked for advice from knoledgeble people. So any comments on the actual games? Or anyone else for that matter. Comments on the quality of my games are highly apreciated, as I am rather new.


Aurelian Florea wrote on Tue, Sep 13, 2016 04:22 AM UTC:

Kevin,

We live in the age of the internet, so playing online overcomes many of the problems related to not having enough material. I never played chess professionally but if i had the resources (I don't) I'd gladly organize chess variants events.


Aurelian Florea wrote on Tue, Sep 13, 2016 05:26 AM UTC:

I think I was not clear on a matter of outmost importance. The point of this small discussion I launched was to find objectively good variants to play, for that contributions to the same game by many variantists are welcomed, so tell me: Aurelian you did that good, that wrong., H.G. started it a little bit. I'm going to do a little self criticism too. A treaper (3,3) enhancement to the knight (the fact that is just move has no bearing here) could be a little be to long to be effective (espeacially in the opening) on a 10x10 board.


Aurelian Florea wrote on Tue, Sep 13, 2016 08:32 AM UTC:

I've managed to put in more beautiful diagrams. So what do the letters mean:

For the top diagram: R=Rook;W=Wizard;C=Champion;A=Aanca;G=Griffin;N=kNight (has also a zebra just move);B=Bishop;Q=Queen;P=Pawn

For the bottom diagram: R=Rook;Z=Zebra (has also a ferz just move);L=cameL (has also a wazir just move);E=modern Elephant(ferz+alfil+treaper just move);A=Archbishop;M=Marshall;N=kNight (has also a threeleaper just move);B=Bishop;Q=Queen;P=Pawn

In both games each player starts with a foul in hand. A foul may be placed during a move on a place vacated by a non-pawn piece moved for the first time. A foul imitates the last move of the opponent. A foul my imobilize kingwise adjacted pieces.

What do you guys think about these games, are they better that the originals? Are they good enough to be published?


Aurelian Florea wrote on Tue, Sep 13, 2016 08:34 AM UTC:

H.G. I think you are sadly correct, but this doesn't stop my passion for inventing better games if possible!


Aurelian Florea wrote on Tue, Sep 13, 2016 08:38 AM UTC:

Regarding my second to last comment I also changed some of the rules of the game!


Aurelian Florea wrote on Tue, Sep 13, 2016 09:38 AM UTC:

Thanks H.G.


Aurelian Florea wrote on Tue, Sep 13, 2016 09:42 AM UTC:

I think I have to do a bit of work with pieces like aanca, and maybe scrape the foul totally as it's difficult to implement- I am refering more to the freezing ability.


Aurelian Florea wrote on Tue, Sep 13, 2016 09:58 AM UTC:

I guess I have to learn Betza's funny notation, which is not hard but i don't remember for example how to write a moving and capturing camel+moving ferz. Thanks for the food for thought H.G.


Aurelian Florea wrote on Tue, Sep 13, 2016 10:35 AM UTC:

How do I write the AAnca in betza's funny notation?


Aurelian Florea wrote on Tue, Sep 13, 2016 10:47 AM UTC:

and I want my aanca to be able to stop after the wazir move!


Aurelian Florea wrote on Tue, Sep 13, 2016 10:52 AM UTC:

Thanks HG, I had already found the funny notation materials!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Sep 13, 2016 11:10 AM UTC:

1. Is it possible to add and foul, a piece that imitates the last move of the opponent?

2. I'd like on a 10x10 board to make the promotion zone from rank 8 to rank 10 for pawns. Pawns should promote to maximum rooks at ranks 8 and 9 and everything on rank 10. Can I do that?

Thanks, for this wonderful tool you just uncovered for me!


0000000100000000[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Sep 13, 2016 11:11 AM UTC:

Thanks, H.G.


Aurelian Florea wrote on Tue, Sep 13, 2016 12:10 PM UTC:

Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Sep 13, 2016 12:34 PM UTC:

Still is a very useful tool, so thaks for it!


Aurelian Florea wrote on Tue, Sep 13, 2016 01:52 PM UTC:

What do I do with the result, as I'd like to experiment with playing the game a little bit before submiting it. Earlier I've deleted a pawn and I had to do it all over again. I do not want to repeat that. Now that I tried it a bit it doesn't seem worthy for publishing IMO.


0000000100000000[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Sep 13, 2016 03:31 PM UTC:

Fergus,

I agree with what you said, I'll still try them just for fun, but it's hard to come by a worthy successor.

I meant fool, yes, please pardon my English spelling.

Also all the 3 long jumps are a bit awkward on 10x10. I think they'll work fine on 12x12, but a 12x12 board raises new problems.

Thank you for minding my ideas! It is appreciated.

I'll try the games using HG's diagrams, but I don't think I'll publish them as variants, as spamming variants is not useful. Something I studied and could prove useful is my ability to do machine learning programs, maybe I can come up with clever AI for some variants, and compete with HG and Greg, I don't claim their experience but who was born knowledgeable.

Besides that I have some idea of new variants, so I know that I'm always welcomed here.

P.S.  I haven't forgot to use the spell checker now :).


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Sep 13, 2016 03:50 PM UTC:

Ok, so only there! Thanks!


Aurelian Florea wrote on Tue, Sep 13, 2016 04:10 PM UTC:

Ok, thanks! I actually know nothing about JS but i'm good with general programming so I guess i'll handle myself!

In the meantime, I think I inadvertently posted 2 variants I did not suppose to, How do I delete them?


Aurelian Florea wrote on Tue, Sep 13, 2016 04:51 PM UTC:

Ok, I have no clue how to do what you've just said on my computer, if you have the time to tell me the baby steps, or let me send you the html code that the wizard has done, make work on your machine and then send me the result i'll owe you a beer, in my first trip to US, or your first trip to Romania


0000000100000000[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Sep 13, 2016 05:32 PM UTC:

Well, we teach children more and more complicated things, and we have more and more complicated machines to teach us the grand master level. So a 10x10 variant with 24 pieces is really no effort. That is not to be said for increasingly large variants. The point of this discussion was that some games exist and they should look at each other in order to better themselves.

My introduction of the griffin and aanca was somewhat arbitrary, they were the first pieces that came to mind when asking myself about non-queen major rider pieces so I wouldn't repeat the archbishop and Marshall in the other variant. The griffin and aanca are, yes difficult to use pieces.

I think orthodox chess should be always for kids but larger board variants should enter the repertoire of adults.

My main fear is that chess playing actually is a  craft for the machines and for humans we should keep hold off games like Dixit for example. That's not an issue, just something we should be aware of.

To put it in perspective why the dichotomy between homo sapiens and machines. I have a permanent debate with a friend of mine about human intelligence vs machine intelligence. Him, a Dune fan, thinks we should train ourselves like the mentats in order to better ourselves. I think we should base ourselves on robots, eventually, when tech allows it become such beings.

This dichotomy is the seed of my 2 objectives I stated in the beginning of this discussion :

1. What is the next evolution of chess

2. How computer chess should evolve

On the less discussed second matter I think chess variants engines should provide software companies what FORMULA1 GP provides automotive companies. I think variants solving the two matters will be very different, especially in size, but also the aanca or  the zebra can't seem awkward to a machine, it's just a move.

On the matter of contributing to a variant that could be part, among others at the next evolution of chess, today I failed, but all hope is not lost. With all risk involved I'll head towards larger board size, for already grandmaster adults and not kids.

Thanks for your time!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Sep 13, 2016 06:00 PM UTC:

Well, it doesn't show a diagram of elven chess, but the own text of the html, this is what it happens when I try to upload it on the website, too. What am I doing wrong?


Aurelian Florea wrote on Tue, Sep 13, 2016 06:16 PM UTC:

It says: "The image [...] cannot be displayed because it contains errors" where [...] stand for the content of the src=


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