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Comments by benr

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Olden-RoyalChess. A 12x12 game with many compounds plus new pawn types.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Oct 28, 2018 12:10 AM UTC:

I remember reviewing this page.  I don't have the mentioned email record (maybe I was using the chessvariants@yahoo address back then?).  We had some problems around then with submissions defaulting to "Freederick" as their submitter, hence the comments from Mariano.  I have no idea how the author would have been changed again to erik; Mariano is still a user here, so it's not like some weird thing connected to deletion of users...

Actually, I don't know why the title of the page has "(hidden)" appended either.


Temple Island Chess. Solo game with shadow pieces.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Oct 22, 2018 02:22 AM UTC:

This falls into the "non-chess game played with chess pieces" outskirts of the chess variant spectrum.  Being single-player pushes it all the further out, but is interesting and unusual.

This page could really use a diagram, but at the very least the location and sizes of the landmasses and temple gates need to be specified.  (Is the temple itself an obstruction to movement?)


Life and Luck Chess. Members-Only Normal Chess with the element of anchoring a chess piece and chance to determine enemy piece movement.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Sep 3, 2018 03:01 PM UTC:

We have three round+hexagonal variants listed here (at least that are categorized as such):
https://www.chessvariants.com/index/mainquery.php?category=Hexagonal,Round
and all three of them opt for drawing the board round—stretching the hexagons as necessary—rather than just drawing the hexagonal board and including the rule for wrapping from one side to the other.  I suppose some of the wraparound moves might be harder to see; but I think the knight moves in the last image here are also a little difficult, maybe because of the warping of the outer hexes.


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Aug 12, 2018 03:15 PM UTC:

Do you mean in your current Game Courier game?  It doesn't appear to be your turn yet.

You should request aid in just one place; this one seems the most reasonable, so I'll remove your other comments.

(By the way, I'm relying on Google translate for your messages, so apologies if I misunderstand.)


Games on Game Courier. A listing of Chess variants for Game Courier, ranked by number of times played.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Fri, Aug 10, 2018 06:20 PM UTC:

I've just now looked into the missing log that Kevin mentioned in the last post here.  The log still exists:
/play/pbm/play.php?game=TessChess&log=panther-benr-2016-364-346
but there is no entry for it in the database in either of the relevant tables


Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Thu, Aug 2, 2018 11:34 PM UTC:

I came across this page and the comments about initial setup.  I agree, and have updated the images.  While I was at it, I changed the first image to use the Diagram Designer.  (I left the second; I guess I have a soft spot for those ffen->diagram scripts.)

For the record, the old diagrams put bishops on file b rather than c.  It may be worth mentioning, that setup does guard the vulnerable c pawns, so it might be a worthwhile alternative setup, if same-color bishops don't bother you or if you adopt a bishop conversion rule.


Random Game Page[Subject Thread] [Add Response]
Ben Reiniger wrote on Wed, Jul 18, 2018 03:56 AM UTC:

Something has broken the Random Game script recently; I always get sent to the same Betza game, "csipgs Chess."  I can't think of any recent changes that should have affected this; that game lands somewhere around 600th out of 3000.  Are others experiencing the same issue?

(As an aside, concerning the first randomization query: removing the LIMIT 1 and running, I sometimes get no results and sometimes many.  I think the use of RAND() generates a different random number for each row, contrary to Fergus's comment in an earlier thread.  Maybe since then we've changed some setting on the database?  Anyway, while this could clean things up, I don't expect it's responsible for my always-Betza problem.)


Falcon King Chess. A shortrange variant on an 8x8 board featuring a pair of royal Falcons.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Jul 15, 2018 01:30 PM UTC:

@Greg: it looks like GameSettings wants your userID, not your PersonID.


Tags Listing. A listing of the tags used on our pages.[All Comments] [Add Comment or Rating]
📝Ben Reiniger wrote on Wed, Jul 4, 2018 01:15 AM UTC:

If we're going with long tag names, I'm not sure if tagSentences will be necessary.


📝Ben Reiniger wrote on Tue, Jul 3, 2018 06:04 PM UTC:

I was thinking of a direct text replacement for spaces to/from underscores (followed by urlencode-ing the rest); but I don't know how we're directing the semantic URLs, so maybe that's not possible/easy.  The semantic URL is passing the tag with a space whether I use + or %2B, so decoding in taginfo.php won't help.  Anyway, I was mostly using "chess+compounds" on the assumption that we'd avoid multi-word tags, so I don't have a big problem with changing it.

If parent / tag-tags are used exclusively as we've described them so far, then I don't think a game page needs the parent tags included: the applied tag is descriptive enough, and viewing the taginfo will elaborate.  I agree that tag-tags are more flexible, but they seem more complex and less clear (a pretty common tradeoff).  It's also possible that tag-tags may serve both as parents and as more meta-information (though I have no examples in mind).

For the kinds of tags, I was mostly thinking along those lines, a more flexible category system.  Indeed, I had the same thought about usual equipment.  Earlier, other uses of tags came up, e.g. opinion descriptors (complexity, tactical depth, ?).  I've been avoiding repeating existing categories, but Usual Equipment as a parent to the existing categories there would be good.  If we have a parent Object (or "Goal"?), I would be inclined to skip "Win by Checkmate", and make the parent "Different Goal".  Can we make an existing category play the role of a parent to tags?  (It can be done informally by just listing it in the TagParagraph.)

For your specific tags, a few already exist as categories and I would prefer not to reproduce them.  Some seem to me too narrow or too broad, but that's without searching (and some of mine turned out to be narrower than I thought).  I've thought before of adding database information for which pieces are used in games, but that seems like a lot of work to get filled in, so your pieces-as-tags idea sounds good.


📝Ben Reiniger wrote on Tue, Jul 3, 2018 03:06 PM UTC:

chess+compounds was working before; taginfo.php was already decoding urls.

Suggest that semantic URLs use underscores for spaces instead?  They seem easy to understand as replacing a space, less likely to be actually used in a tag name, and easy to replace in taginfo after decoding.

I think we need to come to a decision on tag relationships.  I think three things have been floated:

  1. using TagParent in the database to build a treelike hierarchy
  2. allowing tags to have tags via their taginfo page (this gets away from the idea that only games will have tags)
  3. no formal relationship, just using the tag names (as I've done so far, with the colon-separated tag names)
  4. no relationships

I agree with Fergus that 3 isn't great.  Is 1 flexible enough for what we'd want to do?  Any other ideas?

Originally 1 was my intent (hence the database column TagParent).  If we go that way (or something similar), how should the list of games with a parent tag be displayed?  Just those with the parent tag, not any of the descendents?  Or all games with the parent or descendent tags in one list?  Or several lists, one for each descendent tag?  (I think a list of games with the parent tag but none of the descendents could be useful, e.g. to find "unique" applications of the tag's description.  Having all the lists on the one page is redundant, but perhaps useful?)


Creating a Tag System[Subject Thread] [Add Response]
Ben Reiniger wrote on Mon, Jul 2, 2018 02:32 PM UTC:

That's me, I was about to email about some things. I've moved these two comments to the old thread.


The Classified Encyclopedia of Chess VariantsA book, magazine, journal or pamphlet
. Second edition of the Encyclopedia of Chess Variants, now arranged by category.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Jun 5, 2018 02:22 AM UTC:Excellent ★★★★★

(The first couple of remarks below reference Fergus's old comment here.)

The errors are indeed quite troubling.  Perhaps you can reach out to John Beasley; he has a list of errata/omissions included as "Toward ECV3" on his site.

As for brevity, I've found many of the game descriptions lacking; I suspect that was mostly to keep the overall length short.  (I'll also note, though I don't think this applies to any of your games, that some games seem to be included light-heartedly, and incomplete descriptions of these do not bother me.)

Evidently, Beasley cut out some examples of play from the first edition, assuming the reader would already own the first edition (not true of me, nor I suspect of most readers who have access only to the freely shared version now on Beasley's website), which would be nicer to have.

But overall, I find the CECV to be an excellent resource.  Pritchard (and occasionally Beasley) go into detail on games he (they) find particularly interesting, and list references for most of the games (though many of those have since become difficult to obtain).  Many games appear in both CVP and CECV, while many reside only in one or the other; but I doubt many "serious" variants lie in neither.


xodul. Ten different pieces, with some Shogi and Xiangqi inspirations.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Thu, May 31, 2018 01:08 PM UTC:

The promotion of pawns to pieces you've captured is a really interesting idea.  I also like the guard (does that piece appear elsewhere?), and the graphics are very pretty.

I've reformatted the submission to better fit our template, and picked 2011 as the invention date.

Edit: Oh, and added to the LinkText. Let me know if you don't like it.


FatallyFlawedMM2[Subject Thread] [Add Response]
Ben Reiniger wrote on Sat, May 26, 2018 01:45 AM UTC:

I would think the "one copy" thing is so common as homage (whether conscious or not) to having just one queen in FIDE.


Generalized Basque chess[Subject Thread] [Add Response]
Ben Reiniger wrote on Mon, May 14, 2018 02:06 AM UTC:

I've heard similar ideas for bigger versions of Bughouse chess, but I don't think I've heard it in connection to tournament design.  I guess you could just do one trio and the rest usual Basque doubles, allowing any odd number of players?

I'm not entirely sure that a longer cycle like this would balance things as well; it makes it easy to balance the number of games played as black/white, but not against each player...


Something is off[Subject Thread] [Add Response]
Ben Reiniger wrote on Mon, May 14, 2018 01:42 AM UTC:

I'm guessing that while Fergus was fixing scripts, the new comments that were written had their subjects corrupted. I will push all the recent comments under the "something is off" subject.

wdtr's image still has some (monster) code in the source, which is also throwing off the "View" (and perhaps also wdtr's "Edit") link. I'll try to fix that while I'm in the database. BTW, for "subjects" like this (as opposed to comments attached to a page/ItemID) the scripts generate the hex code as the identifier, in addition to the subject title given by the user.

EDIT: done (but I edited wdtr's image link out using the site's scripts rather than directly in the database).


Creating a Tag System[Subject Thread] [Add Response]
Ben Reiniger wrote on Mon, May 7, 2018 12:49 AM UTC:

In the database, there was a "unique index" on the Tag column, so the same tag couldn't be used on two different pages or by two different people.  I deleted the index, and was able to give the tag "trigonal" to a couple of pages.

(Your intention, that the three columns together form a "composite primary key," seems to be working.)


Ben Reiniger wrote on Sun, May 6, 2018 11:10 PM UTC:

The 'tag' column was set for unique entries; I have fixed this.


Unable to upload graphics file. [Subject Thread] [Add Response]
Ben Reiniger wrote on Sun, May 6, 2018 07:34 PM UTC:

This should now be fixed.

(The important part of that message was "contributor"; you need that elevated status granted by an editor before uploading files to the site.)


AmazonsA game information page
. Amazons and a computer version.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Apr 22, 2018 03:47 PM UTC:

While we do fairly frequently bring up the question of what exactly qualifies something as a "chess variant," we acknowledge that there are different definitions.  For this reason I think we try to be inclusive rather than exclusive in allowed items.  (At least, that is my justification, and I suspect that may have been the case historically as well.  Also, it is helpful that this is a website and not a book: if I were writing another Encyclopedia of CV's, I would be more inclined to be exclusive for space considerations.)

Specifically here, we have a game played with a chess board and chess pieces (well, pieces with chess movement plus arrow-firing), but the goal and some mechanics have been completely changed.  (Somewhere, I can't find it now, this group of games is described.  Joust is another example, and maybe even puzzles like the 8 Queens and similar things qualify.)

I've generally thought of Crossovers differently: they are specifically a blending of Chess with some other established game.  E.g., I wouldn't consider this game or Joust crossovers.  Cheskers is a crossover with checkers, and For the Crown is a crossover with deck-building games.

Cheskers actually does seem to meet the royalty condition, though in a different way than standard chess (starting with more than one, and allowing the addition of new ones).


CHECK 11 ~ Original Vision ~. 11 different original factions, chosen secretly, each with extra powers when few pieces remain.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Thu, Apr 5, 2018 01:24 PM UTC:

This has some interesting ideas.  I would strongly encourage you to add the information directly to this site; external links have a habit of disappearing.  Adding a writeup directly here would be ideal, but even just uploading the pdf onto this server would be helpful.  [I don't think our image upload script will allow a pdf, but I can do the upload manually if you want; of course, then you can't edit it without resending to me or another editor...]

When will you be adding the other 8 factions?

How much have you playtested these armies against each other? I guess it is harder to gauge balance here, with the hidden information...


Favorite Games. Chess variants favorited by our members.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Mar 25, 2018 11:13 PM UTC:

(I've moved this thread under the Favorites page.)

The vast majority of people favorite only a small handful of games; these are the "gold hearts" games for those users.  For more granularity, there's the rating system in the comments, though we've mostly dropped support for that as a recommendation system due to disuse. (edited; see Kevin's next comment)

The more complicated we make the process, the more there is to quibble about specifics of implementation.  I like the Favorites list (mostly) as it stands.  I would consider developing a more complicated system, but would want it to be separate from this page.

A bit of information: at present, here's a table of how many favorites people have:

numfaves COUNT(PersonID)
1 20
2 12
3 8
4 6
5 3
7 5
8 2
9 2
12 4
13 1
15 1
16 1
17 1
18 3
44 1
127 1

The average number of favorites (among those with a positive number) is 7.2.


Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Mar 25, 2018 03:17 PM UTC:

Yes, that's right.  That fact (and that kings cannot reach corners, and that K+R cannot force mate against k) is pointed out in Pritchard's Classified Encyclopedia.  Also mentioned there are some variants, which are available here under the Related menu as Friedlander's Java applets: Displaced Grid Chess, wherein the grids are moved one rank and one file resulting in the left- and right-most grids being only one wide and fixing the pawn problem; and Berolina Grid Chess, using Berolina pawns instead of ordinary ones.

(I'll fix the link description, which currently says grids are "4 by 4" squares.)


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